mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 08:46:55 +00:00
Added Conversion
This commit is contained in:
parent
7b28d9bf6e
commit
9e02d71c75
@ -17,6 +17,7 @@ import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { BattlerIndex } from "../battle";
|
||||
import { Stat } from "./pokemon-stat";
|
||||
import { TerrainType } from "./terrain";
|
||||
import { getTypeParameterOwner } from "typescript";
|
||||
|
||||
export enum MoveCategory {
|
||||
PHYSICAL,
|
||||
@ -2088,6 +2089,25 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class FirstMoveTypeAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args))
|
||||
return false;
|
||||
|
||||
const firstMoveType = target.moveset[0].getMove().type
|
||||
|
||||
user.summonData.types = [ firstMoveType ];
|
||||
|
||||
user.scene.queueMessage(getPokemonMessage(user, ` converted\ninto the ${Utils.toReadableString(Type[firstMoveType])} type!`));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
|
||||
private enemyMoveset: boolean;
|
||||
|
||||
@ -2883,7 +2903,8 @@ export function initMoves() {
|
||||
.bitingMove(),
|
||||
new SelfStatusMove(Moves.SHARPEN, "Sharpen", Type.NORMAL, -1, 30, -1, "The user makes its edges more jagged, which raises its Attack stat.", -1, 0, 1)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, 1, true),
|
||||
new SelfStatusMove(Moves.CONVERSION, "Conversion (N)", Type.NORMAL, -1, 30, -1, "The user changes its type to become the same type as the move at the top of the list of moves it knows.", -1, 0, 1),
|
||||
new SelfStatusMove(Moves.CONVERSION, "Conversion", Type.NORMAL, -1, 30, -1, "The user changes its type to become the same type as the move at the top of the list of moves it knows.", -1, 0, 1)
|
||||
.attr(FirstMoveTypeAttr),
|
||||
new AttackMove(Moves.TRI_ATTACK, "Tri Attack", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.", 20, 0, 1)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||
|
Loading…
Reference in New Issue
Block a user