From 9e30541565f0e1436a6ae50c76f9341b76be3b95 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Sat, 9 Nov 2024 23:17:59 -0800 Subject: [PATCH] Add tests for Revival Blessing --- src/test/moves/revival_blessing.test.ts | 82 +++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/test/moves/revival_blessing.test.ts diff --git a/src/test/moves/revival_blessing.test.ts b/src/test/moves/revival_blessing.test.ts new file mode 100644 index 00000000000..f2a09b3ee7a --- /dev/null +++ b/src/test/moves/revival_blessing.test.ts @@ -0,0 +1,82 @@ +import { BattlerIndex } from "#app/battle"; +import { toDmgValue } from "#app/utils"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Moves - Revival Blessing", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING ]) + .ability(Abilities.BALL_FETCH) + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.NO_GUARD) + .enemyMoveset([ Moves.SPLASH, Moves.FISSURE ]) + .enemyLevel(10); + }); + + it("should revive a player pokemon to half health", async () => { + await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]); + + const feebas = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.FISSURE); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(feebas.isFainted()).toBe(true); + + game.move.select(Moves.REVIVAL_BLESSING); + await game.forceEnemyMove(Moves.SPLASH); + game.doSelectPartyPokemon(1, "MoveEffectPhase"); + await game.toNextTurn(); + + expect(feebas.isFainted()).toBe(false); + expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp())); + }); + + it("should revive a player pokemon to half health and send it back out if used in the same turn it fainted in doubles", async () => { + game.override.battleType("double"); + await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC, Species.GYARADOS ]); + + const feebas = game.scene.getPlayerField()[0]; + + game.move.select(Moves.SPLASH); + game.move.select(Moves.REVIVAL_BLESSING, 1); + await game.forceEnemyMove(Moves.FISSURE, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]); + + await game.phaseInterceptor.to("MoveEndPhase"); + await game.phaseInterceptor.to("MoveEndPhase"); + + expect(feebas.isFainted()).toBe(true); + + game.doSelectPartyPokemon(0, "MoveEffectPhase"); + await game.toNextTurn(); + + expect(feebas.isFainted()).toBe(false); + expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp())); + expect(game.scene.getPlayerField()[0]).toBe(feebas); + }); +});