Merge branch 'beta' into me-shiny-fixes

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Moka 2024-11-09 19:17:52 +01:00 committed by GitHub
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10 changed files with 110 additions and 78 deletions

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@ -801,7 +801,7 @@ export default class BattleScene extends SceneBase {
/**
* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
* that are {@linkcode Pokemon.isAllowedInBattle | allowed in battle}.
*/
public getPokemonAllowedInBattle(): PlayerPokemon[] {
return this.getPlayerParty().filter(p => p.isAllowedInBattle());
@ -1270,23 +1270,27 @@ export default class BattleScene extends SceneBase {
const lastBattle = this.currentBattle;
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
}
const maxExpLevel = this.getMaxExpLevel();
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
newDouble = false;
}
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
this.getPlayerField().forEach(p => p.lapseTag(BattlerTagType.COMMANDED));
}
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn(this);
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
this.currentBattle.double = false;
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
this.currentBattle.mysteryEncounterType = mysteryEncounterType;
}

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@ -6373,10 +6373,17 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
}
export class RandomMoveAttr extends OverrideMoveEffectAttr {
/**
* This function exists solely to allow tests to override the randomly selected move by mocking this function.
*/
public getMoveOverride(): Moves | null {
return null;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
const moveId = moveIds[user.randSeedInt(moveIds.length)];
const moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
const moveTargets = getMoveTargets(user, moveId);
if (!moveTargets.targets.length) {
@ -6759,7 +6766,7 @@ export class SketchAttr extends MoveEffectAttr {
return false;
}
const targetMove = target.getLastXMoves(target.battleSummonData.turnCount)
const targetMove = target.getLastXMoves(-1)
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (!targetMove) {
return false;

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@ -23,7 +23,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -3073,7 +3073,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
lapseTag(tagType: BattlerTagType): boolean {
const tags = this.summonData.tags;
const tags = this.summonData?.tags;
if (isNullOrUndefined(tags)) {
return false;
}
const tag = tags.find(t => t.tagType === tagType);
if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
tag.onRemove(this);
@ -3215,9 +3218,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.getMoveHistory().push(turnMove);
}
getLastXMoves(turnCount: integer = 0): TurnMove[] {
/**
* Returns a list of the most recent move entries in this Pokemon's move history.
* The retrieved move entries are sorted in order from NEWEST to OLDEST.
* @param moveCount The number of move entries to retrieve.
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
* Default is `1`.
* @returns A list of {@linkcode TurnMove}, as specified above.
*/
getLastXMoves(moveCount: number = 1): TurnMove[] {
const moveHistory = this.getMoveHistory();
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
if (moveCount >= 0) {
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
} else {
return moveHistory.slice(0).reverse();
}
}
getMoveQueue(): QueuedMove[] {
@ -3638,6 +3653,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
this.getTag(SubstituteTag)!.sourceInFocus = false;
}
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
if (this.hasAbilityWithAttr(CommanderAbAttr)
&& this.scene.currentBattle.double
&& this.getAlly()?.species.speciesId === Species.DONDOZO) {
this.setVisible(false);
}
this.summonDataPrimer = null;
}
this.updateInfo();
@ -4020,8 +4042,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.resetTurnData();
if (clearEffects) {
this.destroySubstitute();
this.resetSummonData();
this.resetBattleData();
this.resetSummonData(); // this also calls `resetBattleSummonData`
}
if (hideInfo) {
this.hideInfo();

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@ -728,10 +728,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
//Applies to items with chance of activating secondary effects ie Kings Rock
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
if (!pokemon.getLastXMoves(0)[0]) {
if (!pokemon.getLastXMoves()[0]) {
return 1;
}
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
if (sheerForceAffected) {
return 0;

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@ -26,25 +26,29 @@ export class CheckSwitchPhase extends BattlePhase {
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
// End this phase early...
// ...if the user is playing in Set Mode
if (this.scene.battleStyle === BattleStyle.SET) {
super.end();
return;
return super.end();
}
// ...if the checked Pokemon is somehow not on the field
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
super.end();
return;
return super.end();
}
// ...if there are no other allowed Pokemon in the player's party to switch with
if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
return super.end();
}
if (pokemon.getTag(BattlerTagType.FRENZY)) {
super.end();
return;
// ...or if any player Pokemon has an effect that prevents the checked Pokemon from switching
if (pokemon.getTag(BattlerTagType.FRENZY)
|| pokemon.isTrapped()
|| this.scene.getPlayerField().some(p => p.getTag(BattlerTagType.COMMANDED))) {
return super.end();
}
this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {

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@ -36,7 +36,6 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import i18next from "i18next";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { BattlerTagType } from "#enums/battler-tag-type";
export class EncounterPhase extends BattlePhase {
private loaded: boolean;
@ -486,7 +485,6 @@ export class EncounterPhase extends BattlePhase {
}
} else {
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
this.scene.getPlayerField().forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
this.scene.pushPhase(new ReturnPhase(this.scene, 1));
}
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));

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@ -138,7 +138,6 @@ export class SwitchSummonPhase extends SummonPhase {
switchedInPokemon.setAlpha(0.5);
}
} else {
switchedInPokemon.resetBattleData();
switchedInPokemon.resetSummonData();
}
this.summon();

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@ -8,7 +8,8 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves, RandomMoveAttr } from "#app/data/move";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
@ -27,20 +28,20 @@ describe("Abilities - Sap Sipper", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.battleType("single")
.disableCrits()
.ability(Abilities.SAP_SIPPER)
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.SAP_SIPPER)
.enemyMoveset(Moves.SPLASH);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -55,14 +56,10 @@ describe("Abilities - Sap Sipper", () => {
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -76,14 +73,10 @@ describe("Abilities - Sap Sipper", () => {
it("do not activate against status moves that target the field", async () => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
game.move.select(moveToUse);
@ -96,14 +89,10 @@ describe("Abilities - Sap Sipper", () => {
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = Moves.BULLET_SEED;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -118,15 +107,10 @@ describe("Abilities - Sap Sipper", () => {
it("do not activate against status moves that target the user", async () => {
const moveToUse = Moves.SPIKY_SHIELD;
const ability = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.ability(ability);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.NONE);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
@ -142,18 +126,15 @@ describe("Abilities - Sap Sipper", () => {
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
// TODO Add METRONOME outcome override
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
it("activate once against multi-hit grass attacks (metronome)", async () => {
const moveToUse = Moves.METRONOME;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.BULLET_SEED);
await game.startBattle();
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -168,11 +149,8 @@ describe("Abilities - Sap Sipper", () => {
it("still activates regardless of accuracy check", async () => {
game.override.moveset(Moves.LEAF_BLADE);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.SAP_SIPPER);
await game.classicMode.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;

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@ -296,7 +296,9 @@ describe("Abilities - Wimp Out", () => {
Species.TYRUNT
]);
game.move.select(Moves.SPLASH);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(Moves.ENDURE);
await game.phaseInterceptor.to("TurnEndPhase");
confirmNoSwitch();

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@ -4,9 +4,10 @@ import { Species } from "#enums/species";
import { MoveResult, PokemonMove } from "#app/field/pokemon";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatusEffect } from "#app/enums/status-effect";
import { BattlerIndex } from "#app/battle";
import { allMoves, RandomMoveAttr } from "#app/data/move";
describe("Moves - Sketch", () => {
let phaserGame: Phaser.Game;
@ -76,4 +77,22 @@ describe("Moves - Sketch", () => {
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.GROWL);
});
it("should sketch moves that call other moves", async () => {
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.FALSE_SWIPE);
game.override.enemyMoveset([ Moves.METRONOME ]);
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH) ];
// Opponent uses Metronome -> False Swipe, then player uses Sketch, which should sketch Metronome
game.move.select(Moves.SKETCH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.METRONOME);
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); // Make sure opponent actually used False Swipe
});
});