Implemented explosive moves and Damp (#290)
* Implemented explosives * Add Aftermath and Magic Guard interactions * Adjust AI score for Mind Blown/Steel Beam
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@ -869,6 +869,13 @@ export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr
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}
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}
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export class FieldPreventExplosiveMovesAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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cancelled.value = true;
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return true;
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}
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}
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export class MoveTypeChangeAttr extends PreAttackAbAttr {
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private newType: Type;
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private powerMultiplier: number;
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@ -2057,6 +2064,11 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
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applyPostFaint(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
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const cancelled = new Utils.BooleanHolder(false);
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pokemon.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled))
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if (cancelled) {
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return false;
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}
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attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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return true;
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}
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@ -2468,8 +2480,8 @@ export function initAbilities() {
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.attr(BlockOneHitKOAbAttr)
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.ignorable(),
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new Ability(Abilities.DAMP, 3)
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.ignorable()
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.unimplemented(),
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.attr(FieldPreventExplosiveMovesAbAttr)
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.ignorable(),
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new Ability(Abilities.LIMBER, 3)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
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.ignorable(),
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@ -12,7 +12,7 @@ import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr } from "./ability";
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import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr } from "./ability";
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import { Abilities } from "./enums/abilities";
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import { allAbilities } from './ability';
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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@ -725,6 +725,40 @@ export class SacrificialAttr extends MoveEffectAttr {
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}
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}
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export class HalfSacrificialAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.PRE_APPLY);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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const cancelled = new Utils.BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
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if (!cancelled){
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user.damageAndUpdate(Math.ceil(user.getMaxHp()/2), HitResult.OTHER, false, true, true);
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}
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return true;
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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if (user.isBoss())
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return -10;
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return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5));
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}
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}
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export class ExplosiveAttr extends MoveEffectAttr {
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getCondition(): MoveCondition | MoveConditionFunc {
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return (user, target, move) =>{
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const cancelled = new Utils.BooleanHolder(false);
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user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
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return !cancelled.value;
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}
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}
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}
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export enum MultiHitType {
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_2,
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_2_TO_5,
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@ -4000,6 +4034,7 @@ export function initMoves() {
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.attr(CopyMoveAttr)
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.ignoresVirtual(),
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new AttackMove(Moves.SELF_DESTRUCT, Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, 0, 1)
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.attr(ExplosiveAttr)
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.attr(SacrificialAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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@ -4090,6 +4125,7 @@ export function initMoves() {
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new AttackMove(Moves.CRABHAMMER, Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 1)
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.attr(HighCritAttr),
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new AttackMove(Moves.EXPLOSION, Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, 0, 1)
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.attr(ExplosiveAttr)
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.attr(SacrificialAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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@ -5622,7 +5658,8 @@ export function initMoves() {
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.partial(),
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/* End Unused */
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new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
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.attr(RecoilAttr, true, 0.5)
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.attr(ExplosiveAttr)
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.attr(HalfSacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.PLASMA_FISTS, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, -1, 0, 7)
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.punchingMove()
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@ -5837,7 +5874,7 @@ export function initMoves() {
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new AttackMove(Moves.ETERNABEAM, Type.DRAGON, MoveCategory.SPECIAL, 160, 90, 5, -1, 0, 8)
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.attr(RechargeAttr),
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new AttackMove(Moves.STEEL_BEAM, Type.STEEL, MoveCategory.SPECIAL, 140, 95, 5, -1, 0, 8)
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.attr(RecoilAttr, true, 0.5),
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.attr(HalfSacrificialAttr),
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new AttackMove(Moves.EXPANDING_FORCE, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 8)
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.partial(),
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new AttackMove(Moves.STEEL_ROLLER, Type.STEEL, MoveCategory.PHYSICAL, 130, 100, 5, -1, 0, 8)
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@ -5858,8 +5895,10 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.partial(),
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new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
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.attr(ExplosiveAttr)
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.attr(SacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.partial(),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1),
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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.partial(),
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
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import { variantData } from '#app/data/variant';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, ExplosiveAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, starterPassiveAbilities } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -1229,6 +1229,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (types.find(t => move.isTypeImmune(t)))
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typeMultiplier.value = 0;
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applyMoveAttrs(ExplosiveAttr, source, null, battlerMove.getMove());
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switch (moveCategory) {
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case MoveCategory.PHYSICAL:
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case MoveCategory.SPECIAL:
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