diff --git a/src/tutorial.ts b/src/tutorial.ts
index d34c5a9dc71..aa0abd73540 100644
--- a/src/tutorial.ts
+++ b/src/tutorial.ts
@@ -14,14 +14,14 @@ const tutorialHandlers = {
     return new Promise<void>(resolve => {
       scene.ui.showText(`Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
                         $This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
-                        $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.`, null, () => resolve());
+                        $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.`, null, () => resolve(), null, true);
     });
   },
   [Tutorial.Menu]: (scene: BattleScene) => {
     return new Promise<void>(resolve => {
       if (scene.enableTouchControls)
         return resolve();
-      scene.ui.showText(`To access the menu, press M or Escape. The menu contains settings and various features.`, null, () => resolve());
+      scene.ui.showText(`To access the menu, press M or Escape. The menu contains settings and various features.`, null, () => resolve(), null, true);
     });
   },
   [Tutorial.Starter_Select]: (scene: BattleScene) => {
@@ -29,7 +29,7 @@ const tutorialHandlers = {
       scene.ui.showText(`From this screen, you can select the starters for your party.
                         $Each starter has a value. Your party can have up to 6 members as long as the total does not exceed 10.
                         $You can also select gender, ability, and form depending on the variants you've caught or hatched.
-                        $The IVs for a species are also the best of every one you've caught, so try to get lots of the same species!`, null, () => resolve());
+                        $The IVs for a species are also the best of every one you've caught, so try to get lots of the same species!`, null, () => resolve(), null, true);
     });
   },
 };