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[UI] Make fight cursor tera icon while tera-ing (#5402)
Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
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public/images/ui/cursor_tera.png
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public/images/ui/cursor_tera.png
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public/images/ui/legacy/cursor_tera.png
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@ -101,6 +101,7 @@ export class LoadingScene extends SceneBase {
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this.loadImage("icon_lock", "ui", "icon_lock.png");
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this.loadImage("icon_lock", "ui", "icon_lock.png");
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this.loadImage("icon_stop", "ui", "icon_stop.png");
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this.loadImage("icon_stop", "ui", "icon_stop.png");
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this.loadImage("icon_tera", "ui");
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this.loadImage("icon_tera", "ui");
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this.loadImage("cursor_tera", "ui");
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this.loadImage("type_tera", "ui");
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this.loadImage("type_tera", "ui");
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this.loadAtlas("type_bgs", "ui");
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this.loadAtlas("type_bgs", "ui");
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this.loadAtlas("button_tera", "ui");
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this.loadAtlas("button_tera", "ui");
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@ -226,7 +226,9 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
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}
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}
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if (!this.cursorObj) {
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if (!this.cursorObj) {
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this.cursorObj = globalScene.add.image(0, 0, "cursor");
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const isTera = this.fromCommand === Command.TERA;
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this.cursorObj = globalScene.add.image(0, 0, isTera ? "cursor_tera" : "cursor");
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this.cursorObj.setScale(isTera ? 0.7 : 1);
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ui.add(this.cursorObj);
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ui.add(this.cursorObj);
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}
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}
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