Add power plant background
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@ -0,0 +1,146 @@
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{
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"textures": [
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{
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"image": "power_plant_b_3.png",
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"format": "RGBA8888",
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"size": {
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"w": 121,
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"h": 49
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},
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"scale": 1,
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"frames": [
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{
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"filename": "0003.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 24,
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"w": 43,
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"h": 49
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},
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"frame": {
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"x": 0,
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"y": 0,
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"w": 43,
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"h": 49
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}
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},
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{
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"filename": "0004.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 24,
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"w": 43,
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"h": 49
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},
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"frame": {
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"x": 0,
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"y": 0,
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"w": 43,
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"h": 49
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}
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},
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{
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"filename": "0005.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 24,
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"w": 42,
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"h": 49
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},
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"frame": {
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"x": 43,
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"y": 0,
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"w": 42,
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"h": 49
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}
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},
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{
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"filename": "0006.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 24,
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"w": 42,
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"h": 49
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},
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"frame": {
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"x": 43,
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"y": 0,
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"w": 42,
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"h": 49
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}
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},
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{
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"filename": "0001.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 26,
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"w": 36,
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"h": 47
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},
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"frame": {
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"x": 85,
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"y": 0,
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"w": 36,
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"h": 47
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}
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},
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{
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"filename": "0002.png",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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"w": 320,
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"h": 132
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},
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"spriteSourceSize": {
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"x": 243,
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"y": 26,
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"w": 36,
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"h": 47
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},
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"frame": {
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"x": 85,
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"y": 0,
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"w": 36,
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"h": 47
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}
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}
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]
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}
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],
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:04e5900ac6a3fd4ccfeda669259f92e5:c979055bd7bcf0c5e68d1732e2822670:9f608f85fe0088569af7e43cae7fd48a$"
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}
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}
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@ -332,7 +332,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadAtlas(baseBKey, 'arenas');
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if (getBiomeHasProps(bt)) {
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for (let p = 1; p <= 3; p++) {
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const isPropAnimated = p === 3 && btKey === 'end';
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const isPropAnimated = p === 3 && [ 'power_plant', 'end' ].find(b => b === btKey);
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const propKey = `${btKey}_b_${p}`;
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if (!isPropAnimated)
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this.loadImage(propKey, 'arenas');
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@ -564,8 +564,6 @@ export class Arena {
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export function getBiomeKey(biome: Biome): string {
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switch (biome) {
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case Biome.POWER_PLANT:
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return 'ruins';
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case Biome.METROPOLIS:
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return 'slum';
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case Biome.JUNGLE:
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@ -587,6 +585,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
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case Biome.DESERT:
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case Biome.ICE_CAVE:
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case Biome.MEADOW:
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case Biome.POWER_PLANT:
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case Biome.VOLCANO:
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case Biome.GRAVEYARD:
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case Biome.FACTORY:
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