Add power plant background

This commit is contained in:
Flashfyre 2024-03-17 16:47:49 -04:00
parent 33ba66b236
commit a05189120c
9 changed files with 148 additions and 3 deletions

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@ -0,0 +1,146 @@
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@ -332,7 +332,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadAtlas(baseBKey, 'arenas'); this.loadAtlas(baseBKey, 'arenas');
if (getBiomeHasProps(bt)) { if (getBiomeHasProps(bt)) {
for (let p = 1; p <= 3; p++) { for (let p = 1; p <= 3; p++) {
const isPropAnimated = p === 3 && btKey === 'end'; const isPropAnimated = p === 3 && [ 'power_plant', 'end' ].find(b => b === btKey);
const propKey = `${btKey}_b_${p}`; const propKey = `${btKey}_b_${p}`;
if (!isPropAnimated) if (!isPropAnimated)
this.loadImage(propKey, 'arenas'); this.loadImage(propKey, 'arenas');

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@ -564,8 +564,6 @@ export class Arena {
export function getBiomeKey(biome: Biome): string { export function getBiomeKey(biome: Biome): string {
switch (biome) { switch (biome) {
case Biome.POWER_PLANT:
return 'ruins';
case Biome.METROPOLIS: case Biome.METROPOLIS:
return 'slum'; return 'slum';
case Biome.JUNGLE: case Biome.JUNGLE:
@ -587,6 +585,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
case Biome.DESERT: case Biome.DESERT:
case Biome.ICE_CAVE: case Biome.ICE_CAVE:
case Biome.MEADOW: case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.VOLCANO: case Biome.VOLCANO:
case Biome.GRAVEYARD: case Biome.GRAVEYARD:
case Biome.FACTORY: case Biome.FACTORY: