Add various money-related modifiers
Add various money-related modifiers; change grip claw to work with all attacks
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@ -5,7 +5,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMov
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyInstantReviveChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { BerryModifier, AttackHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyInstantReviveChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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@ -467,8 +467,10 @@ export class SelectBiomePhase extends BattlePhase {
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const currentBiome = this.scene.arena.biomeType;
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const setNextBiome = (nextBiome: Biome) => {
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if (this.scene.currentBattle.waveIndex % 10 === 1)
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if (this.scene.currentBattle.waveIndex % 10 === 1) {
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this.scene.applyModifiers(MoneyInterestModifier, true, this.scene);
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this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
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}
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this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
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this.end();
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};
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@ -1588,8 +1590,8 @@ class MoveEffectPhase extends PokemonPhase {
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if (!user.isPlayer() && this.move instanceof AttackMove)
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user.scene.applyModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
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}
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if (this.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT))
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this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
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if (this.move instanceof AttackMove)
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this.scene.applyModifiers(AttackHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
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})
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).then(() => resolve());
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});
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@ -2250,12 +2252,14 @@ export class MoneyRewardPhase extends BattlePhase {
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const waveIndex = this.scene.currentBattle.waveIndex;
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const waveSetIndex = Math.ceil(waveIndex / 10) - 1;
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const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * this.moneyMultiplier;
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const moneyAmount = Math.floor(moneyValue / 10) * 10;
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const moneyAmount = new Utils.IntegerHolder(Math.floor(moneyValue / 10) * 10);
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this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
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this.scene.money += moneyAmount;
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this.scene.money += moneyAmount.value;
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this.scene.updateMoneyText();
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this.scene.ui.showText(`You got ₽${moneyAmount.toLocaleString('en-US')}\nfor winning!`, null, () => this.end(), null, true);
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this.scene.ui.showText(`You got ₽${moneyAmount.value.toLocaleString('en-US')}\nfor winning!`, null, () => this.end(), null, true);
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}
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}
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@ -549,7 +549,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator {
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export class ContactHeldItemTransferChanceModifierType extends PokemonHeldItemModifierType {
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constructor(name: string, chancePercent: integer, iconImage?: string, group?: string, soundName?: string) {
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super(name, `On contact, there is a ${chancePercent}% chance the foe's held item will be stolen`, (type, args) => new Modifiers.ContactHeldItemTransferChanceModifier(type, (args[0] as Pokemon).id, chancePercent), iconImage, group, soundName);
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super(name, `Upon attacking, there is a ${chancePercent}% chance the foe's held item will be stolen`, (type, args) => new Modifiers.AttackHeldItemTransferChanceModifier(type, (args[0] as Pokemon).id, chancePercent), iconImage, group, soundName);
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}
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}
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@ -680,6 +680,10 @@ export const modifierTypes = {
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LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
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GOLDEN_EGG: () => new PokemonExpBoosterModifierType('Golden Egg', 150),
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AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)),
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive money equivalent to 20% of your money', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
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GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
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HEALING_CHARM: () => new ModifierType('Healing Charm', 'Increases the effectiveness of HP restoring moves and items by 100% (excludes revives)',
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@ -791,6 +795,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => party[0].scene.gameMode === GameMode.CLASSIC ? 1 : 0),
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new WeightedModifierType(modifierTypes.TM_GREAT, 2),
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new WeightedModifierType(modifierTypes.EXP_SHARE, 1),
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new WeightedModifierType(modifierTypes.AMULET_COIN, 1),
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new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
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new WeightedModifierType(modifierTypes.REVERSE_DNA_SPLICERS, (party: Pokemon[]) => party[0].scene.gameMode === GameMode.SPLICED_ENDLESS && party.filter(p => p.fusionSpecies).length ? 4 : 0),
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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@ -802,6 +807,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.MEMORY_MUSHROOM, (party: Pokemon[]) => party.filter(p => p.getLearnableLevelMoves().length).length ? 4 : 0),
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new WeightedModifierType(modifierTypes.REVIVER_SEED, 3),
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new WeightedModifierType(modifierTypes.CANDY_JAR, 3),
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new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 2),
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new WeightedModifierType(modifierTypes.GRIP_CLAW, 2),
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new WeightedModifierType(modifierTypes.HEALING_CHARM, 1),
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new WeightedModifierType(modifierTypes.BATON, 1),
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@ -814,6 +820,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.OVAL_CHARM, 2),
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new WeightedModifierType(modifierTypes.ABILITY_CHARM, 2),
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new WeightedModifierType(modifierTypes.EXP_BALANCE, 1),
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new WeightedModifierType(modifierTypes.COIN_CASE, 1),
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new WeightedModifierType(modifierTypes.REVERSE_DNA_SPLICERS, (party: Pokemon[]) => party[0].scene.gameMode !== GameMode.SPLICED_ENDLESS && party.filter(p => p.fusionSpecies).length ? 3 : 0),
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new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => party[0].scene.gameMode === GameMode.SPLICED_ENDLESS && party.filter(p => !p.fusionSpecies).length > 1 ? 6 : 0),
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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@ -464,7 +464,7 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
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this.boostMultiplier = boostPercent * 0.01;
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}
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matchType(modifier: Modifier) {
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matchType(modifier: Modifier): boolean {
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if (modifier instanceof AttackTypeBoosterModifier) {
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const attackTypeBoosterModifier = modifier as AttackTypeBoosterModifier;
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return attackTypeBoosterModifier.moveType === this.moveType && attackTypeBoosterModifier.boostMultiplier === this.boostMultiplier;
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@ -495,7 +495,7 @@ export class SurviveDamageModifier extends PokemonHeldItemModifier {
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super(type, pokemonId, stackCount);
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}
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matchType(modifier: Modifier) {
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matchType(modifier: Modifier): boolean {
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return modifier instanceof SurviveDamageModifier;
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}
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@ -1093,14 +1093,14 @@ export class ExpShareModifier extends PersistentModifier {
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return modifier instanceof ExpShareModifier;
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}
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apply(_args: any[]): boolean {
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return true;
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}
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clone(): ExpShareModifier {
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return new ExpShareModifier(this.type, this.stackCount);
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}
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apply(_args: any[]): boolean {
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return true;
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}
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getMaxStackCount(): integer {
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return 5;
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}
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@ -1115,19 +1115,100 @@ export class ExpBalanceModifier extends PersistentModifier {
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return modifier instanceof ExpBalanceModifier;
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}
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apply(_args: any[]): boolean {
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return true;
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}
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clone(): ExpBalanceModifier {
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return new ExpBalanceModifier(this.type, this.stackCount);
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}
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apply(_args: any[]): boolean {
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return true;
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}
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getMaxStackCount(): integer {
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return 1;
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}
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}
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export class MoneyMultiplierModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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}
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match(modifier: Modifier): boolean {
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return modifier instanceof MoneyMultiplierModifier;
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}
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clone(): MoneyMultiplierModifier {
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return new MoneyMultiplierModifier(this.type, this.stackCount);
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}
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apply(args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value += Math.floor((args[0] as Utils.IntegerHolder).value * 0.2 * this.getStackCount());
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return true;
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}
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getMaxStackCount(): integer {
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return 5;
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}
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}
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export class DamageMoneyRewardModifier extends PokemonHeldItemModifier {
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constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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}
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matchType(modifier: Modifier): boolean {
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return modifier instanceof DamageMoneyRewardModifier;
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}
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clone(): DamageMoneyRewardModifier {
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return new DamageMoneyRewardModifier(this.type, this.pokemonId, this.stackCount);
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}
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apply(args: any[]): boolean {
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const scene = (args[0] as Pokemon).scene;
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const moneyAmount = new Utils.IntegerHolder(Math.floor((args[1] as Utils.IntegerHolder).value * (0.2 * this.getStackCount())));
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scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
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scene.money += moneyAmount.value;
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scene.updateMoneyText();
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return true;
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}
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getMaxStackCount(): integer {
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return 5;
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}
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}
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export class MoneyInterestModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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}
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match(modifier: Modifier): boolean {
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return modifier instanceof MoneyInterestModifier;
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}
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apply(args: any[]): boolean {
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const scene = args[0] as BattleScene;
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const interestAmount = Math.floor(scene.money * 0.2 * this.getStackCount());
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scene.money += interestAmount;
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scene.updateMoneyText();
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scene.queueMessage(`You received interest of ₽${interestAmount.toLocaleString('en-US')}\nfrom the ${this.type.name}!`, null, true);
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return true;
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}
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clone(): MoneyInterestModifier {
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return new MoneyInterestModifier(this.type, this.stackCount);
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}
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getMaxStackCount(): integer {
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return 5;
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}
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}
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export class HiddenAbilityRateBoosterModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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@ -1274,7 +1355,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
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}
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}
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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export class AttackHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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private chance: number;
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constructor(type: ModifierType, pokemonId: integer, chancePercent: number, stackCount?: integer) {
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@ -1284,11 +1365,11 @@ export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModif
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}
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matchType(modifier: Modifier): boolean {
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return modifier instanceof ContactHeldItemTransferChanceModifier;
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return modifier instanceof AttackHeldItemTransferChanceModifier;
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}
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clone(): ContactHeldItemTransferChanceModifier {
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return new ContactHeldItemTransferChanceModifier(this.type, this.pokemonId, this.chance * 100, this.stackCount);
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clone(): AttackHeldItemTransferChanceModifier {
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return new AttackHeldItemTransferChanceModifier(this.type, this.pokemonId, this.chance * 100, this.stackCount);
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}
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getArgs(): any[] {
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@ -7,7 +7,7 @@ import * as Utils from './utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier } from './data/type';
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import { getLevelTotalExp } from './data/exp';
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import { Stat } from './data/pokemon-stat';
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import { AttackTypeBoosterModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonHeldItemModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier } from './modifier/modifier';
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import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonHeldItemModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { Gender } from './data/gender';
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import { initMoveAnim, loadMoveAnimAssets } from './data/battle-anims';
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@ -29,7 +29,7 @@ import { Mode } from './ui/ui';
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import PartyUiHandler, { PartyOption, PartyUiMode } from './ui/party-ui-handler';
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import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
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import { GameMode } from './game-mode';
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import { LevelMoves, pokemonFormLevelMoves } from './data/pokemon-level-moves';
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import { LevelMoves } from './data/pokemon-level-moves';
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export enum FieldPosition {
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CENTER,
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@ -869,6 +869,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.damage(damage.value);
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source.turnData.damageDealt += damage.value;
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this.turnData.attacksReceived.unshift({ move: move.id, result: result as DamageResult, damage: damage.value, critical: isCritical, sourceId: source.id });
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if (source.isPlayer() && !this.isPlayer())
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this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage)
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}
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if (source.turnData.hitsLeft === 1) {
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