[QoL] Show currently bound controls on starter menu for last active device (#1859)

* show currently bound controls on starter menu for last active device

* add special handling for touch controls

* remove hardcoded controls for all locales
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SquillWall 2024-06-08 21:35:11 -04:00 committed by GitHub
parent 07f0a67c78
commit a1171eceb9
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12 changed files with 141 additions and 77 deletions

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@ -234,6 +234,7 @@ export default class BattleScene extends SceneBase {
public rngSeedOverride: string = "";
public rngOffset: integer = 0;
public inputMethod: string;
private infoToggles: InfoToggle[] = [];
/**

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "Select a move to swap with",
"unlockPassive": "Unlock Passive",
"reduceCost": "Reduce Cost",
"cycleShiny": "R: Cycle Shiny",
"cycleForm": "F: Cycle Form",
"cycleGender": "G: Cycle Gender",
"cycleAbility": "E: Cycle Ability",
"cycleNature": "N: Cycle Nature",
"cycleVariant": "V: Cycle Variant",
"cycleShiny": ": Cycle Shiny",
"cycleForm": ": Cycle Form",
"cycleGender": ": Cycle Gender",
"cycleAbility": ": Cycle Ability",
"cycleNature": ": Cycle Nature",
"cycleVariant": ": Cycle Variant",
"enablePassive": "Enable Passive",
"disablePassive": "Disable Passive",
"locked": "Locked",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "Elige el movimiento que sustituirá a",
"unlockPassive": "Añadir Pasiva",
"reduceCost": "Reducir Coste",
"cycleShiny": "R: Cambiar Shiny",
"cycleForm": "F: Cambiar Forma",
"cycleGender": "G: Cambiar Género",
"cycleAbility": "E: Cambiar Habilidad",
"cycleNature": "N: Cambiar Naturaleza",
"cycleVariant": "V: Cambiar Variante",
"cycleShiny": ": Cambiar Shiny",
"cycleForm": ": Cambiar Forma",
"cycleGender": ": Cambiar Género",
"cycleAbility": ": Cambiar Habilidad",
"cycleNature": ": Cambiar Naturaleza",
"cycleVariant": ": Cambiar Variante",
"enablePassive": "Activar Pasiva",
"disablePassive": "Desactivar Pasiva",
"locked": "Bloqueado",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "Sélectionnez laquelle échanger avec",
"unlockPassive": "Débloquer Passif",
"reduceCost": "Diminuer le cout",
"cycleShiny": "R: » Chromatiques",
"cycleForm": "F: » Formes",
"cycleGender": "G: » Sexes",
"cycleAbility": "E: » Talents",
"cycleNature": "N: » Natures",
"cycleVariant": "V: » Variants",
"cycleShiny": ": » Chromatiques",
"cycleForm": ": » Formes",
"cycleGender": ": » Sexes",
"cycleAbility": ": » Talents",
"cycleNature": ": » Natures",
"cycleVariant": ": » Variants",
"enablePassive": "Activer Passif",
"disablePassive": "Désactiver Passif",
"locked": "Verrouillé",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "Seleziona una mossa da scambiare con",
"unlockPassive": "Sblocca Passiva",
"reduceCost": "Riduci Costo",
"cycleShiny": "R: Alterna Shiny",
"cycleForm": "F: Alterna Forma",
"cycleGender": "G: Alterna Sesso",
"cycleAbility": "E: Alterna Abilità",
"cycleNature": "N: Alterna Natura",
"cycleVariant": "V: Alterna Variante",
"cycleShiny": ": Alterna Shiny",
"cycleForm": ": Alterna Forma",
"cycleGender": ": Alterna Sesso",
"cycleAbility": ": Alterna Abilità",
"cycleNature": ": Alterna Natura",
"cycleVariant": ": Alterna Variante",
"enablePassive": "Attiva Passiva",
"disablePassive": "Disattiva Passiva",
"locked": "Bloccato",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "교체될 기술을 선택해주세요. 대상:",
"unlockPassive": "패시브 해금",
"reduceCost": "코스트 줄이기",
"cycleShiny": "R: 특별한 색",
"cycleForm": "F: 폼 체인지",
"cycleGender": "G: 암수 전환",
"cycleAbility": "E: 특성 전환",
"cycleNature": "N: 성격 전환",
"cycleVariant": "V: 색상 전환",
"cycleShiny": ": 특별한 색",
"cycleForm": ": 폼 체인지",
"cycleGender": ": 암수 전환",
"cycleAbility": ": 특성 전환",
"cycleNature": ": 성격 전환",
"cycleVariant": ": 색상 전환",
"enablePassive": "패시브 활성화",
"disablePassive": "패시브 비활성화",
"locked": "잠김",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "Escolha o movimento que substituirá",
"unlockPassive": "Aprender Passiva",
"reduceCost": "Reduzir Custo",
"cycleShiny": "R: » Shiny",
"cycleForm": "F: » Forma",
"cycleGender": "G: » Gênero",
"cycleAbility": "E: » Habilidade",
"cycleNature": "N: » Natureza",
"cycleVariant": "V: » Variante",
"cycleShiny": ": » Shiny",
"cycleForm": ": » Forma",
"cycleGender": ": » Gênero",
"cycleAbility": ": » Habilidade",
"cycleNature": ": » Natureza",
"cycleVariant": ": » Variante",
"enablePassive": "Ativar Passiva",
"disablePassive": "Desativar Passiva",
"locked": "Bloqueada",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "选择要替换成的招式",
"unlockPassive": "解锁被动",
"reduceCost": "降低花费",
"cycleShiny": "R: 切换闪光",
"cycleForm": "F: 切换形态",
"cycleGender": "G: 切换性别",
"cycleAbility": "E: 切换特性",
"cycleNature": "N: 切换性格",
"cycleVariant": "V: 切换变种",
"cycleShiny": ": 切换闪光",
"cycleForm": ": 切换形态",
"cycleGender": ": 切换性别",
"cycleAbility": ": 切换特性",
"cycleNature": ": 切换性格",
"cycleVariant": ": 切换变种",
"enablePassive": "启用被动",
"disablePassive": "禁用被动",
"locked": "未解锁",

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@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"selectMoveSwapWith": "選擇想要替換成的招式",
"unlockPassive": "解鎖被動",
"reduceCost": "降低花費",
"cycleShiny": "R: 切換閃光",
"cycleForm": "F: 切換形態",
"cycleGender": "G: 切換性別",
"cycleAbility": "E: 切換特性",
"cycleNature": "N: 切換性格",
"cycleVariant": "V: 切換變種",
"cycleShiny": ": 切換閃光",
"cycleForm": ": 切換形態",
"cycleGender": ": 切換性別",
"cycleAbility": ": 切換特性",
"cycleNature": ": 切換性格",
"cycleVariant": ": 切換變種",
"enablePassive": "啟用被動",
"disablePassive": "禁用被動",
"locked": "未解鎖",

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@ -70,12 +70,14 @@ function simulateKeyboardEvent(eventType: string, key: string, events: EventEmit
events.emit("input_down", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
case "keyup":
events.emit("input_up", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
}

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@ -30,8 +30,23 @@ export class UiInputs {
this.listenInputs();
}
detectInputMethod(evt): void {
if (evt.controller_type === "keyboard") {
//if the touch property is present and defined, then this is a simulated keyboard event from the touch screen
if (evt.hasOwnProperty("isTouch") && evt.isTouch) {
this.scene.inputMethod = "touch";
} else {
this.scene.inputMethod = "keyboard";
}
} else if (evt.controller_type === "gamepad") {
this.scene.inputMethod = "gamepad";
}
}
listenInputs(): void {
this.events.on("input_down", (event) => {
this.detectInputMethod(event);
const actions = this.getActionsKeyDown();
if (!actions.hasOwnProperty(event.button)) {
return;

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@ -31,6 +31,8 @@ import { StatsContainer } from "./stats-container";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
import {Device} from "#app/enums/devices";
import * as Challenge from "../data/challenge";
import MoveInfoOverlay from "./move-info-overlay";
@ -56,7 +58,7 @@ interface LanguageSetting {
const languageSettings: { [key: string]: LanguageSetting } = {
"en":{
starterInfoTextSize: "56px",
instructionTextSize: "42px",
instructionTextSize: "38px",
},
"de":{
starterInfoTextSize: "56px",
@ -189,6 +191,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private pokemonCaughtCountText: Phaser.GameObjects.Text;
private pokemonHatchedCountText: Phaser.GameObjects.Text;
private genOptionsText: Phaser.GameObjects.Text;
private instructionsContainer: Phaser.GameObjects.Container;
private instructionsText: Phaser.GameObjects.Text;
private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
@ -245,6 +248,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private iconAnimHandler: PokemonIconAnimHandler;
//variables to keep track of the dynamically rendered list of instruction prompts for starter select
private instructionRowX = 0;
private instructionRowY = 0;
private instructionRowTextOffset = 12;
private starterSelectCallback: StarterSelectCallback;
protected blockInput: boolean = false;
@ -646,10 +654,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.starterSelectContainer.add(this.pokemonEggMovesContainer);
// The font size should be set per language
const instructionTextSize = textSettings.instructionTextSize;
this.instructionsText = addTextObject(this.scene, 4, 156, "", TextStyle.PARTY, { fontSize: instructionTextSize });
this.starterSelectContainer.add(this.instructionsText);
this.instructionsContainer = this.scene.add.container(4, 156);
this.instructionsContainer.setVisible(true);
this.starterSelectContainer.add(this.instructionsContainer);
this.starterSelectMessageBoxContainer = this.scene.add.container(0, this.scene.game.canvas.height / 6);
this.starterSelectMessageBoxContainer.setVisible(false);
@ -1485,45 +1492,84 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined, false);
}
createButtonFromIconText(iconSetting, gamepadType, translatedText, instructionTextSize): void {
let iconPath;
// touch controls cannot be rebound as is, and are just emulating a keyboard event.
// Additionally, since keyboard controls can be rebound (and will be displayed when they are), we need to have special handling for the touch controls
if (gamepadType === "touch") {
gamepadType = "keyboard";
switch (iconSetting) {
case SettingKeyboard.Button_Cycle_Shiny:
iconPath = "R.png";
break;
case SettingKeyboard.Button_Cycle_Form:
iconPath = "F.png";
break;
case SettingKeyboard.Button_Cycle_Gender:
iconPath = "G.png";
break;
case SettingKeyboard.Button_Cycle_Ability:
iconPath = "E.png";
break;
case SettingKeyboard.Button_Cycle_Nature:
iconPath = "N.png";
break;
case SettingKeyboard.Button_Cycle_Variant:
iconPath = "V.png";
break;
default:
break;
}
} else {
iconPath = this.scene.inputController?.getIconForLatestInputRecorded(iconSetting);
}
const iconElement = this.scene.add.sprite(this.instructionRowX, this.instructionRowY, gamepadType, iconPath);
iconElement.setScale(0.675);
iconElement.setOrigin(0.0, 0.0);
const controlLabel = addTextObject(this.scene, this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, translatedText, TextStyle.PARTY, { fontSize: instructionTextSize });
this.instructionsContainer.add([iconElement, controlLabel]);
this.instructionRowY += 8;
if (this.instructionRowY >= 24) {
this.instructionRowY = 0;
this.instructionRowX += 50;
}
}
updateInstructions(): void {
const instructionLines = [ ];
const cycleInstructionLines = [];
const currentLanguage = i18next.resolvedLanguage;
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang));
const textSettings = languageSettings[langSettingKey];
const instructionTextSize = textSettings.instructionTextSize;
this.instructionRowX = 0;
this.instructionRowY = 0;
this.instructionsContainer.removeAll();
let gamepadType;
if (this.scene.inputMethod === "gamepad") {
gamepadType = this.scene.inputController.getConfig(this.scene.inputController.selectedDevice[Device.GAMEPAD]).padType;
} else {
gamepadType = this.scene.inputMethod;
}
if (this.speciesStarterDexEntry?.caughtAttr) {
if (this.canCycleShiny) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleShiny"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Shiny, gamepadType, i18next.t("starterSelectUiHandler:cycleShiny"), instructionTextSize);
}
if (this.canCycleForm) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleForm"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Form, gamepadType, i18next.t("starterSelectUiHandler:cycleForm"), instructionTextSize);
}
if (this.canCycleGender) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleGender"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Gender, gamepadType, i18next.t("starterSelectUiHandler:cycleGender"), instructionTextSize);
}
if (this.canCycleAbility) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleAbility"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Ability, gamepadType, i18next.t("starterSelectUiHandler:cycleAbility"), instructionTextSize);
}
if (this.canCycleNature) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleNature"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Nature, gamepadType, i18next.t("starterSelectUiHandler:cycleNature"), instructionTextSize);
}
if (this.canCycleVariant) {
cycleInstructionLines.push(i18next.t("starterSelectUiHandler:cycleVariant"));
this.createButtonFromIconText(SettingKeyboard.Button_Cycle_Variant, gamepadType, i18next.t("starterSelectUiHandler:cycleVariant"), instructionTextSize);
}
}
if (cycleInstructionLines.length > 2) {
cycleInstructionLines[0] += " | " + cycleInstructionLines.splice(1, 1);
if (cycleInstructionLines.length > 2) {
cycleInstructionLines[1] += " | " + cycleInstructionLines.splice(2, 1);
}
if (cycleInstructionLines.length > 2) {
cycleInstructionLines[2] += " | " + cycleInstructionLines.splice(3, 1);
}
}
for (const cil of cycleInstructionLines) {
instructionLines.push(cil);
}
this.instructionsText.setText(instructionLines.join("\n"));
}
getValueLimit(): integer {