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Fix Minimize AI and add NaN AI score safeguard (#2460)
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@ -3964,6 +3964,8 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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return -3;
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case BattlerTagType.ENCORE:
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return -2;
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case BattlerTagType.MINIMIZED:
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return 0;
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case BattlerTagType.INGRAIN:
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case BattlerTagType.IGNORE_ACCURACY:
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case BattlerTagType.AQUA_RING:
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@ -3505,6 +3505,10 @@ export class EnemyPokemon extends Pokemon {
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const target = this.scene.getField()[mt];
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let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
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if (Number.isNaN(targetScore)) {
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console.error(`Move ${move.name} returned score of NaN`);
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targetScore = 0;
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}
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if ((move.name.endsWith(" (N)") || !move.applyConditions(this, target, move)) && ![Moves.SUCKER_PUNCH, Moves.UPPER_HAND, Moves.THUNDERCLAP].includes(move.id)) {
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targetScore = -20;
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} else if (move instanceof AttackMove) {
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