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Adds bg glow behind starters with unlocked passives (#2497)
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BIN
public/images/ui/passive_bg.png
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public/images/ui/passive_bg.png
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After Width: | Height: | Size: 159 B |
@ -91,6 +91,7 @@ export class LoadingScene extends SceneBase {
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this.loadImage("shiny_star_small", "ui", "shiny_small.png");
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this.loadImage("shiny_star_small_1", "ui", "shiny_small_1.png");
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this.loadImage("shiny_star_small_2", "ui", "shiny_small_2.png");
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this.loadImage("passive_bg", "ui", "passive_bg.png");
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this.loadAtlas("shiny_icons", "ui");
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this.loadImage("ha_capsule", "ui", "ha_capsule.png");
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this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
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@ -268,6 +268,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private classicWinIcons: Phaser.GameObjects.Image[];
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private candyUpgradeIcon: Phaser.GameObjects.Image[];
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private candyUpgradeOverlayIcon: Phaser.GameObjects.Image[];
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private starterPassiveBgs: Phaser.GameObjects.Image[];
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private iconAnimHandler: PokemonIconAnimHandler;
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@ -398,6 +399,16 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.updateGenOptions();
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this.starterPassiveBgs = new Array(81).fill(null).map((_, i) => {
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const position = calcIconPosition(i);
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const ret = this.scene.add.image(position.x + 153, position.y+14, "passive_bg");
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ret.setOrigin(0, 0);
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ret.setScale(0.75);
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ret.setVisible(false);
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this.starterSelectContainer.add(ret);
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return ret;
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});
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this.starterSelectGenIconContainers = new Array(gens.length).fill(null).map((_, i) => {
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const container = this.scene.add.container(151, 9);
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if (i) {
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@ -1853,6 +1864,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.shinyIcons[s][v].setTint(getVariantTint(speciesVariants[v] === DexAttr.DEFAULT_VARIANT ? 0 : speciesVariants[v] === DexAttr.VARIANT_2 ? 1 : 2));
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}
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}
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this.starterPassiveBgs[s].setVisible(slotVisible && !!this.scene.gameData.starterData[speciesId].passiveAttr);
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this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4));
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this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0);
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