Add Pokeball select

This commit is contained in:
Flashfyre 2023-04-01 22:59:07 -04:00
parent 987697e6c7
commit a21595c790
8 changed files with 141 additions and 8 deletions

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Width:  |  Height:  |  Size: 411 B

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@ -360,8 +360,10 @@ export class CommandPhase extends BattlePhase {
}
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, PokeballType.POKEBALL));
success = true;
if (cursor < 4) {
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, cursor as PokeballType));
success = true;
}
break;
case Command.POKEMON:
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true));
@ -762,6 +764,8 @@ export class AttemptCapturePhase extends BattlePhase {
start() {
super.start();
this.scene.pokeballCounts[this.pokeballType]--;
const pokemon = this.scene.getEnemyPokemon();
this.originalY = pokemon.y;

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@ -5,7 +5,7 @@ import { BattlePhase, EncounterPhase, SummonPhase, CommandPhase, NextEncounterPh
import { PlayerPokemon, EnemyPokemon } from './pokemon';
import PokemonSpecies, { allSpecies, getPokemonSpecies } from './pokemon-species';
import * as Utils from './utils';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonModifier, ExpBoosterModifier, ExpBoosterModifierType } from './modifier';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonModifier} from './modifier';
import { PokeballType } from './pokeball';
import { Species } from './species';
import { initAutoPlay } from './auto-play';
@ -30,7 +30,7 @@ export default class BattleScene extends Phaser.Scene {
public arena: BiomeArena;
public trainer: Phaser.GameObjects.Sprite;
public currentBattle: Battle;
public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).map(t => [ t, 0 ]));
public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
private party: PlayerPokemon[];
private modifierBar: ModifierBar;
private modifiers: Modifier[];
@ -107,6 +107,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadAtlas('overlay_hp', 'ui');
this.loadImage('overlay_exp', 'ui');
this.loadImage('level_up_stats', 'ui');
this.loadImage('ball_window', 'ui');
this.loadImage('boolean_window', 'ui');
this.loadImage('party_bg', 'ui');
@ -271,6 +272,8 @@ export default class BattleScene extends Phaser.Scene {
Promise.all(loadPokemonAssets).then(() => {
if (this.auto)
initAutoPlay.apply(this, [ this.autoSpeed ]);
this.pokeballCounts[PokeballType.POKEBALL] += 5;
this.newBattle();

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@ -122,8 +122,8 @@ class AddPokeballModifier extends ConsumableModifier {
}
apply(args: any[]): boolean {
(args[0] as BattleScene).pokeballCounts[this.pokeballType] += this.count;
console.log((args[0] as BattleScene).pokeballCounts);
const pokeballCounts = (args[0] as BattleScene).pokeballCounts;
pokeballCounts[this.pokeballType] = Math.min(pokeballCounts[this.pokeballType] + this.count, 99);
return true;
}

123
src/ui/ball-ui-handler.ts Normal file
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@ -0,0 +1,123 @@
import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { getPokeballName, PokeballType } from "../pokeball";
import { addTextObject, TextStyle } from "../text";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
private pokeballSelectBg: Phaser.GameObjects.Image;
private countsText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.BALL);
}
setup() {
const ui = this.getUi();
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49);
this.pokeballSelectContainer.setVisible(false);
ui.add(this.pokeballSelectContainer);
this.pokeballSelectBg = this.scene.add.image(0, 0, 'ball_window');
this.pokeballSelectBg.setOrigin(0, 1);
this.pokeballSelectContainer.add(this.pokeballSelectBg);
let optionsTextContent = '';
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++)
optionsTextContent += `${getPokeballName(pb)}\n`;
optionsTextContent += 'CANCEL';
const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 });
optionsText.setOrigin(0, 0);
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
optionsText.setLineSpacing(12);
this.pokeballSelectContainer.add(optionsText);
this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 });
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
this.countsText.setLineSpacing(12);
this.pokeballSelectContainer.add(this.countsText);
this.setCursor(0);
}
show(args: any[]) {
super.show(args);
this.updateCounts();
this.pokeballSelectContainer.setVisible(true);
this.setCursor(this.cursor);
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
let success = false;
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
success = true;
if (keyCode === keyCodes.Z && this.cursor < pokeballTypeCount) {
if (this.scene.pokeballCounts[this.cursor]) {
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
this.scene.ui.setMode(Mode.COMMAND);
this.scene.ui.setMode(Mode.MESSAGE);
success = true;
} else
ui.playError();
} else {
ui.setMode(Mode.COMMAND);
success = true;
}
} else {
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case keyCodes.DOWN:
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
}
}
if (success)
ui.playSelect();
}
updateCounts() {
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join('\n'));
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.pokeballSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor);
return ret;
}
clear() {
super.clear();
this.pokeballSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}

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@ -61,7 +61,7 @@ export default class CommandUiHandler extends UiHandler {
success = true;
break;
case 1:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
case 2:

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@ -34,7 +34,7 @@ export default class SwitchCheckUiHandler extends AwaitableUiHandler {
switchCheckText.setLineSpacing(12);
switchCheckContainer.add(switchCheckText);
this.setCursor(0)
this.setCursor(0);
}
show(args: any[]) {

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@ -7,11 +7,13 @@ import FightUiHandler from './fight-ui-handler';
import MessageUiHandler from './message-ui-handler';
import SwitchCheckUiHandler from './switch-check-ui-handler';
import ModifierSelectUiHandler from './modifier-select-ui-handler';
import BallUiHandler from './ball-ui-handler';
export enum Mode {
MESSAGE = 0,
COMMAND,
FIGHT,
BALL,
SWITCH_CHECK,
MODIFIER_SELECT,
PARTY
@ -29,6 +31,7 @@ export default class UI extends Phaser.GameObjects.Container {
new BattleMessageUiHandler(scene),
new CommandUiHandler(scene),
new FightUiHandler(scene),
new BallUiHandler(scene),
new SwitchCheckUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene)