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apply game.override.enemyStatusEffect
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@ -1,16 +1,15 @@
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import { BattleStat } from "#app/data/battle-stat.js";
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import { StatusEffect } from "#app/data/status-effect.js";
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import { Type } from "#app/data/type.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { BerryPhase, CommandPhase, DamagePhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BerryPhase, CommandPhase, DamagePhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { Type } from "#app/data/type.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { StatusEffect } from "#app/data/status-effect.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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const TIMEOUT = 20 * 1000;
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@ -539,8 +538,7 @@ describe("Abilities - Parental Bond", () => {
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test(
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"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
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async () => {
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game.override.moveset([Moves.WAKE_UP_SLAP]);
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vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.SLEEP);
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game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
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await game.startBattle([Species.CHARIZARD]);
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