mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-30 02:36:11 +00:00
Implement False Swipe and Hold Back moves
This commit is contained in:
parent
83377713a2
commit
a240a45318
@ -556,6 +556,33 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class ModifiedDamageAttr extends MoveAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const initialDamage = args[0] as Utils.IntegerHolder;
|
||||
initialDamage.value = this.getModifiedDamage(user, target, move, initialDamage.value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: integer): integer {
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
||||
export class SurviveDamageAttr extends ModifiedDamageAttr {
|
||||
getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: number): number {
|
||||
return Math.min(damage, target.hp - 1);
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => target.hp > 1;
|
||||
}
|
||||
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
return target.hp > 1 ? 0 : -20;
|
||||
}
|
||||
}
|
||||
|
||||
export class RecoilAttr extends MoveEffectAttr {
|
||||
private useHp: boolean;
|
||||
private damageRatio: number;
|
||||
@ -3149,7 +3176,8 @@ export function initMoves() {
|
||||
.attr(StatChangeAttr, BattleStat.ATK, -2),
|
||||
new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, "The user continually rolls into the target over five turns. It becomes more powerful each time it hits.", -1, 0, 2)
|
||||
.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL),
|
||||
new AttackMove(Moves.FALSE_SWIPE, "False Swipe (P)", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.", -1, 0, 2),
|
||||
new AttackMove(Moves.FALSE_SWIPE, "False Swipe", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.", -1, 0, 2)
|
||||
.attr(SurviveDamageAttr),
|
||||
new StatusMove(Moves.SWAGGER, "Swagger", Type.NORMAL, 85, 15, "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.", -1, 0, 2)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, 2)
|
||||
.attr(ConfuseAttr),
|
||||
@ -4084,7 +4112,8 @@ export function initMoves() {
|
||||
.attr(StatChangeAttr, BattleStat.ATK, -1),
|
||||
new AttackMove(Moves.NUZZLE, "Nuzzle", Type.ELECTRIC, MoveCategory.PHYSICAL, 20, 100, 20, "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.", 100, 0, 6)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
new AttackMove(Moves.HOLD_BACK, "Hold Back (P)", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, "The user holds back when it attacks, and the target is left with at least 1 HP.", -1, 0, 6),
|
||||
new AttackMove(Moves.HOLD_BACK, "Hold Back", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, "The user holds back when it attacks, and the target is left with at least 1 HP.", -1, 0, 6)
|
||||
.attr(SurviveDamageAttr),
|
||||
new AttackMove(Moves.INFESTATION, "Infestation (P)", Type.BUG, MoveCategory.SPECIAL, 20, 100, 20, "The target is infested and attacked for four to five turns. The target can't flee during this time.", 100, 0, 6),
|
||||
new AttackMove(Moves.POWER_UP_PUNCH, "Power-Up Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 20, "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.", 100, 0, 6)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, 1, true)
|
||||
|
@ -2,7 +2,7 @@ import Phaser from 'phaser';
|
||||
import BattleScene, { AnySound } from '../battle-scene';
|
||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove } from "../data/move";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr } from "../data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
|
||||
import * as Utils from '../utils';
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
|
||||
@ -1135,6 +1135,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON)
|
||||
damage.value = Math.floor(damage.value / 2);
|
||||
|
||||
applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
|
||||
|
||||
const fixedDamage = new Utils.IntegerHolder(0);
|
||||
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
|
||||
if (!isTypeImmune && fixedDamage.value) {
|
||||
@ -1143,7 +1145,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
result = HitResult.EFFECTIVE;
|
||||
}
|
||||
|
||||
console.log('damage', damage, move.name, power.value, sourceAtk, targetDef);
|
||||
console.log('damage', damage.value, move.name, power.value, sourceAtk, targetDef);
|
||||
|
||||
if (!result) {
|
||||
if (!typeMultiplier.value)
|
||||
|
Loading…
Reference in New Issue
Block a user