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https://github.com/pagefaultgames/pokerogue.git
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[CI] Add GitHub Action to Run Silent Tests on PRs to Main (#2100)
* github action to run tests in PR * fix the CI name * fix comment * fix divergent tests + cut some useless long test + fix versions
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31
.github/workflows/tests.yml
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31
.github/workflows/tests.yml
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@ -0,0 +1,31 @@
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name: Tests
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on:
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# Trigger the workflow on push or pull request,
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# but only for the main branch
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push:
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branches:
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- main # Trigger on push events to the main branch
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pull_request:
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branches:
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- main # Trigger on pull request events targeting the main branch
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jobs:
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run-tests: # Define a job named "run-tests"
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name: Run tests # Human-readable name for the job
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runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
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steps:
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- name: Check out Git repository # Step to check out the repository
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uses: actions/checkout@v4 # Use the checkout action version 4
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- name: Set up Node.js # Step to set up Node.js environment
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uses: actions/setup-node@v4 # Use the setup-node action version 4
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with:
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node-version: 20 # Specify Node.js version 20
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- name: Install Node.js dependencies # Step to install Node.js dependencies
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run: npm ci # Use 'npm ci' to install dependencies
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- name: tests # Step to run tests
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run: npm run test:silent
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@ -48,8 +48,8 @@ describe("Inputs", () => {
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});
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});
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it("Mobile - test touch holding for 1000ms - 4 input", async () => {
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it("Mobile - test touch holding for 1000ms - 4 input", async () => {
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await game.inputsHandler.pressTouch("dpadUp", 1000);
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await game.inputsHandler.pressTouch("dpadUp", 1050);
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expect(game.inputsHandler.log.length).toBe(4);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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});
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it("keyboard - test input holding for 200ms - 1 input", async() => {
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it("keyboard - test input holding for 200ms - 1 input", async() => {
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@ -63,13 +63,8 @@ describe("Inputs", () => {
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});
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});
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it("keyboard - test input holding for 1000ms - 4 input", async() => {
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it("keyboard - test input holding for 1000ms - 4 input", async() => {
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1000);
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1050);
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expect(game.inputsHandler.log.length).toBe(4);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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it("keyboard - test input holding for 2000ms - 8 input", async() => {
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 2000);
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expect(game.inputsHandler.log.length).toBe(8);
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});
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});
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it("gamepad - test input holding for 1ms - 1 input", async() => {
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it("gamepad - test input holding for 1ms - 1 input", async() => {
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@ -82,24 +77,14 @@ describe("Inputs", () => {
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expect(game.inputsHandler.log.length).toBe(1);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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});
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it("gamepad - test input holding for 249ms - 1 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 249);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("gamepad - test input holding for 300ms - 2 input", async() => {
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it("gamepad - test input holding for 300ms - 2 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 300);
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 300);
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expect(game.inputsHandler.log.length).toBe(2);
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expect(game.inputsHandler.log.length).toBe(2);
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});
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});
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it("gamepad - test input holding for 1000ms - 4 input", async() => {
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it("gamepad - test input holding for 1000ms - 4 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1000);
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1050);
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expect(game.inputsHandler.log.length).toBe(4);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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it("gamepad - test input holding for 2000ms - 8 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 2000);
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expect(game.inputsHandler.log.length).toBe(8);
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});
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});
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});
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});
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