From a2fbb91a77f991d4b6838b0f1d3bf4d7bf5f610a Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Sun, 7 Jan 2024 23:58:36 -0500 Subject: [PATCH] Fix applying time tint to Pokemon when evolving --- src/evolution-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/evolution-phase.ts b/src/evolution-phase.ts index 21a3e65bc08..69f7d3fc5ae 100644 --- a/src/evolution-phase.ts +++ b/src/evolution-phase.ts @@ -85,8 +85,8 @@ export class EvolutionPhase extends BattlePhase { [ this.pokemonSprite, this.pokemonTintSprite, this.pokemonEvoSprite, this.pokemonEvoTintSprite ].map(sprite => { sprite.play(pokemon.getSpriteKey(true)); - sprite.pipelineData['ignoreTimeTint'] = true; sprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false }); + sprite.pipelineData['ignoreTimeTint'] = true; [ 'spriteColors', 'fusionSpriteColors' ].map(k => { if (pokemon.summonData?.speciesForm) k += 'Base';