Don't allow PP to go below 0 with Pressure
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@ -2058,7 +2058,7 @@ export class MovePhase extends BattlePhase {
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if (this.move.ppUsed === this.move.getMove().pp)
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break;
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if (opponent.getAbility().id === Abilities.PRESSURE)
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this.move.ppUsed++;
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this.move.ppUsed = Math.min(this.move.ppUsed + 1, this.move.getMovePp());
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}
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}
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