mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-03 12:16:22 +00:00
start dialogue refactor
This commit is contained in:
parent
1ffefe744d
commit
a3664b4624
@ -1,28 +1,23 @@
|
||||
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import {
|
||||
leaveEncounterWithoutBattle,
|
||||
setEncounterRewards
|
||||
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { leaveEncounterWithoutBattle, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { randSeedInt } from "#app/utils.js";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
|
||||
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
|
||||
/** i18n namespace for encounter */
|
||||
const namespace = "mysteryEncounter:dark_deal";
|
||||
|
||||
/**
|
||||
* Mysterious Chest encounter.
|
||||
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/32 | GitHub Issue #32}
|
||||
* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
|
||||
*/
|
||||
export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.MYSTERIOUS_CHEST
|
||||
)
|
||||
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 2 to 180
|
||||
.withHideIntroVisuals(false)
|
||||
@ -39,21 +34,21 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_intro_message",
|
||||
text: "${namespace}:intro:message",
|
||||
},
|
||||
])
|
||||
.withTitle("mysteryEncounter:mysterious_chest_title")
|
||||
.withDescription("mysteryEncounter:mysterious_chest_description")
|
||||
.withQuery("mysteryEncounter:mysterious_chest_query")
|
||||
.withTitle(`${namespace}:title`)
|
||||
.withDescription(`${namespace}:description`)
|
||||
.withQuery(`${namespace}:query`)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DEFAULT)
|
||||
.withDialogue({
|
||||
buttonLabel: "mysteryEncounter:mysterious_chest_option_1_label",
|
||||
buttonTooltip: "mysteryEncounter:mysterious_chest_option_1_tooltip",
|
||||
buttonLabel: `${namespace}:option:1:label`,
|
||||
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_option_1_selected_message",
|
||||
text: `${namespace}:option:1:selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
@ -78,7 +73,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_normal_result");
|
||||
queueEncounterMessage(scene, `${namespace}:option:1:normal`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 40) {
|
||||
// Choose between 3 ULTRA tier items (20%)
|
||||
@ -90,7 +85,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_good_result");
|
||||
queueEncounterMessage(scene, `${namespace}:option:1:good`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 36) {
|
||||
// Choose between 2 ROGUE tier items (4%)
|
||||
@ -98,7 +93,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_great_result");
|
||||
queueEncounterMessage(scene, `${namespace}:option:1:great`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 35) {
|
||||
// Choose 1 MASTER tier item (1%)
|
||||
@ -106,7 +101,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
guaranteedModifierTiers: [ModifierTier.MASTER],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_amazing_result");
|
||||
queueEncounterMessage(scene, `${namespace}:option:1:amazing`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else {
|
||||
// Your highest level unfainted Pok<6F>mon gets OHKO. Progress with no rewards (35%)
|
||||
@ -119,7 +114,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("pokeName", highestLevelPokemon.name);
|
||||
// Show which Pokemon was KOed, then leave encounter with no rewards
|
||||
// Does this synchronously so that game over doesn't happen over result message
|
||||
await showEncounterText(scene, "mysteryEncounter:mysterious_chest_option_1_bad_result").then(() => {
|
||||
await showEncounterText(scene, `${namespace}:option:1:bad`).then(() => {
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
});
|
||||
}
|
||||
@ -128,11 +123,11 @@ export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:mysterious_chest_option_2_label",
|
||||
buttonTooltip: "mysteryEncounter:mysterious_chest_option_2_tooltip",
|
||||
buttonLabel: `${namespace}:option:2:label`,
|
||||
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_option_2_selected_message",
|
||||
text: `${namespace}:option:2:selected`,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
31
src/locales/en/mystery-encounters/dark-deal-dialogue.ts
Normal file
31
src/locales/en/mystery-encounters/dark-deal-dialogue.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export const darkDealDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,31 @@
|
||||
export const departmentStoreSaleDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
31
src/locales/en/mystery-encounters/field-trip-dialogue.ts
Normal file
31
src/locales/en/mystery-encounters/field-trip-dialogue.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export const fieldTripDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
31
src/locales/en/mystery-encounters/fiery-fallout-dialogue.ts
Normal file
31
src/locales/en/mystery-encounters/fiery-fallout-dialogue.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export const fieryFalloutDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,31 @@
|
||||
export const fightOrFlightDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
export const lostAtSeaDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
intro: "Wandering aimlessly through the sea, you've effectively gotten nowhere.",
|
||||
title: "Lost at Sea",
|
||||
description: "The sea is turbulent in this area, and you're running out of energy.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
@ -9,16 +9,16 @@ export const lostAtSeaDialogue = {
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
selected: `{{option1PrimaryName}} swims ahead, guiding you back on track.
|
||||
\${{option1PrimaryName}} seems to also have gotten stronger in this time of need!`,
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
selected: `{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.
|
||||
\${{option2PrimaryName}} seems to also have gotten stronger in this time of need!`,
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
|
@ -0,0 +1,31 @@
|
||||
export const mysteriousChallengersDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,27 @@
|
||||
export const mysteriousChestDialogue = {
|
||||
intro: "You found...@d{32} a chest?",
|
||||
title: "The Mysterious Chest",
|
||||
description: "A beautifully ornamented chest stands on the ground. There must be something good inside... right?",
|
||||
query: "Will you open it?",
|
||||
option: {
|
||||
1: {
|
||||
label: "Open it",
|
||||
tooltip: "@[SUMMARY_BLUE]{(35%) Something terrible}\n@[SUMMARY_GREEN]{(40%) Okay Rewards}\n@[SUMMARY_GREEN]{(20%) Good Rewards}\n@[SUMMARY_GREEN]{(4%) Great Rewards}\n@[SUMMARY_GREEN]{(1%) Amazing Rewards}",
|
||||
selected: "You open the chest to find...",
|
||||
normal: "Just some normal tools and items.",
|
||||
good: "Some pretty nice tools and items.",
|
||||
great: "A couple great tools and items!",
|
||||
amazing: "Whoa! An amazing item!",
|
||||
bad: `Oh no!@d{32}\nThe chest was trapped!
|
||||
$Your {{pokeName}} jumps in front of you\nbut is KOed in the process.`,
|
||||
},
|
||||
2: {
|
||||
label: "It's too risky, leave",
|
||||
tooltip: "(-) No Rewards",
|
||||
selected: "You hurry along your way,\nwith a slight feeling of regret.",
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
31
src/locales/en/mystery-encounters/safari-zone-dialogue.ts
Normal file
31
src/locales/en/mystery-encounters/safari-zone-dialogue.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export const safariZoneDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,31 @@
|
||||
export const shadyVitaminDealerDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,31 @@
|
||||
export const sleepingSnorlaxDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
@ -0,0 +1,31 @@
|
||||
export const trainingSessionDialogue = {
|
||||
intro: "Wandering aimlessly, you effectively get nowhere.",
|
||||
title: "Lost at sea",
|
||||
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "{{option1PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option1RequiredMove}}",
|
||||
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
|
||||
selected:
|
||||
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
2: {
|
||||
label: "{{option2PrimaryName}} can help",
|
||||
label_disabled: "Can't {{option2RequiredMove}}",
|
||||
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
|
||||
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
|
||||
selected:
|
||||
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
|
||||
},
|
||||
3: {
|
||||
label: "Wander aimlessly",
|
||||
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
|
||||
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
|
||||
$You and your Pokémon get very fatigued during the whole ordeal.`,
|
||||
},
|
||||
},
|
||||
outro: "You are back on track."
|
||||
};
|
Loading…
Reference in New Issue
Block a user