[Move] Implement Shed Tail (#4382)
* Implement Shed Tail * Fix leftover batonPass reference in docs * Fix ChillyReceptionAttr * oops * Remove unneeded default arg in ReturnPhase * Fix imports per Kev's suggestions Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Docs and Shed Tail on-add message * Remove mixin attribute * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Update battler-tags.json * Fix indents * More nit fixes * Make Switch[Summon]Phase params readonly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Lugiad <adrien.grivel@hotmail.fr> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
This commit is contained in:
parent
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@ -2311,6 +2311,11 @@ export class AutotomizedTag extends BattlerTag {
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}
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}
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/**
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* Tag implementing the {@link https://bulbapedia.bulbagarden.net/wiki/Substitute_(doll)#Effect | Substitute Doll} effect,
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* for use with the moves Substitute and Shed Tail. Pokemon with this tag deflect most forms of received attack damage
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* onto the tag. This tag also grants immunity to most Status moves and several move effects.
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*/
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export class SubstituteTag extends BattlerTag {
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/** The substitute's remaining HP. If HP is depleted, the Substitute fades. */
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public hp: number;
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@ -2330,7 +2335,11 @@ export class SubstituteTag extends BattlerTag {
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// Queue battle animation and message
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pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.SUBSTITUTE_ADD);
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pokemon.scene.queueMessage(i18next.t("battlerTags:substituteOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), 1500);
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if (this.sourceMove === Moves.SHED_TAIL) {
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pokemon.scene.queueMessage(i18next.t("battlerTags:shedTailOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), 1500);
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} else {
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pokemon.scene.queueMessage(i18next.t("battlerTags:substituteOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), 1500);
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}
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// Remove any binding effects from the user
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pokemon.findAndRemoveTags(tag => tag instanceof DamagingTrapTag);
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140
src/data/move.ts
140
src/data/move.ts
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@ -37,6 +37,7 @@ import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
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import { GameMode } from "#app/game-mode";
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import { applyChallenges, ChallengeType } from "./challenge";
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import { SwitchType } from "#enums/switch-type";
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export enum MoveCategory {
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PHYSICAL,
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@ -1476,8 +1477,13 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
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* @see {@linkcode apply}
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*/
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export class AddSubstituteAttr extends MoveEffectAttr {
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constructor() {
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/** The ratio of the user's max HP that is required to apply this effect */
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private hpCost: number;
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constructor(hpCost: number = 0.25) {
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super(true);
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this.hpCost = hpCost;
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}
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/**
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@ -1493,8 +1499,7 @@ export class AddSubstituteAttr extends MoveEffectAttr {
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return false;
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}
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const hpCost = Math.floor(user.getMaxHp() / 4);
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user.damageAndUpdate(hpCost, HitResult.OTHER, false, true, true);
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user.damageAndUpdate(Math.floor(user.getMaxHp() * this.hpCost), HitResult.OTHER, false, true, true);
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user.addTag(BattlerTagType.SUBSTITUTE, 0, move.id, user.id);
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return true;
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}
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@ -1507,7 +1512,7 @@ export class AddSubstituteAttr extends MoveEffectAttr {
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !user.getTag(SubstituteTag) && user.hp > Math.floor(user.getMaxHp() / 4) && user.getMaxHp() > 1;
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return (user, target, move) => !user.getTag(SubstituteTag) && user.hp > Math.floor(user.getMaxHp() * this.hpCost) && user.getMaxHp() > 1;
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}
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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@ -5151,9 +5156,9 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
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if (user.scene.currentBattle.double && user.scene.getEnemyParty().length > 1) {
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const allyPokemon = user.getAlly();
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if (slotIndex<=1) {
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, pokemon.getFieldIndex(), slotIndex, false, false, false));
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, false));
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} else if (allyPokemon.isFainted()) {
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, allyPokemon.getFieldIndex(), slotIndex, false, false, false));
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false));
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}
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}
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resolve(true);
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@ -5176,72 +5181,69 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
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export class ForceSwitchOutAttr extends MoveEffectAttr {
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constructor(
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private selfSwitch: boolean = false,
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private batonPass: boolean = false
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private switchType: SwitchType = SwitchType.SWITCH
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) {
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super(false, MoveEffectTrigger.POST_APPLY, false, true);
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}
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isBatonPass() {
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return this.batonPass;
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return this.switchType === SwitchType.BATON_PASS;
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}
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// TODO: Why is this a Promise?
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// Check if the move category is not STATUS or if the switch out condition is not met
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if (!this.getSwitchOutCondition()(user, target, move)) {
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return false;
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}
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if (!this.getSwitchOutCondition()(user, target, move)) {
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return resolve(false);
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/**
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* Move the switch out logic inside the conditional block
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* This ensures that the switch out only happens when the conditions are met
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*/
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const switchOutTarget = this.selfSwitch ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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if (switchOutTarget.hp > 0) {
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user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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return true;
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}
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return false;
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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// Switch out logic for trainer battles
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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if (switchOutTarget.hp > 0) {
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// for opponent switching out
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user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(),
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(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false, false), MoveEndPhase);
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}
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} else {
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// Switch out logic for everything else (eg: WILD battles)
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switchOutTarget.leaveField(false);
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if (switchOutTarget.hp) {
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user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
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// in double battles redirect potential moves off fled pokemon
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if (switchOutTarget.scene.currentBattle.double) {
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const allyPokemon = switchOutTarget.getAlly();
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switchOutTarget.scene.redirectPokemonMoves(switchOutTarget, allyPokemon);
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}
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}
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// Move the switch out logic inside the conditional block
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// This ensures that the switch out only happens when the conditions are met
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const switchOutTarget = this.selfSwitch ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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switchOutTarget.leaveField(!this.batonPass);
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if (switchOutTarget.hp > 0) {
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user.scene.prependToPhase(new SwitchPhase(user.scene, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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resolve(true);
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} else {
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resolve(false);
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}
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return;
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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// Switch out logic for trainer battles
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switchOutTarget.leaveField(!this.batonPass);
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if (switchOutTarget.hp > 0) {
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// for opponent switching out
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user.scene.prependToPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(),
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(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false, this.batonPass, false), MoveEndPhase);
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}
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} else {
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// Switch out logic for everything else (eg: WILD battles)
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switchOutTarget.leaveField(false);
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if (!switchOutTarget.getAlly()?.isActive(true)) {
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user.scene.clearEnemyHeldItemModifiers();
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if (switchOutTarget.hp) {
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user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
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// in double battles redirect potential moves off fled pokemon
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if (switchOutTarget.scene.currentBattle.double) {
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const allyPokemon = switchOutTarget.getAlly();
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switchOutTarget.scene.redirectPokemonMoves(switchOutTarget, allyPokemon);
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}
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}
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if (!switchOutTarget.getAlly()?.isActive(true)) {
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user.scene.clearEnemyHeldItemModifiers();
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if (switchOutTarget.hp) {
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user.scene.pushPhase(new BattleEndPhase(user.scene));
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user.scene.pushPhase(new NewBattlePhase(user.scene));
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}
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user.scene.pushPhase(new BattleEndPhase(user.scene));
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user.scene.pushPhase(new NewBattlePhase(user.scene));
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}
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}
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}
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resolve(true);
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});
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return true;
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}
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getCondition(): MoveConditionFunc {
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@ -5270,7 +5272,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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if (!player && user.scene.currentBattle.battleType === BattleType.WILD) {
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if (this.batonPass) {
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if (this.isBatonPass()) {
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return false;
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}
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// Don't allow wild opponents to flee on the boss stage since it can ruin a run early on
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@ -5291,7 +5293,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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return -20;
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}
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let ret = this.selfSwitch ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move);
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if (this.selfSwitch && this.batonPass) {
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if (this.selfSwitch && this.isBatonPass()) {
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const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0);
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ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10));
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}
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@ -5301,10 +5303,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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export class ChillyReceptionAttr extends ForceSwitchOutAttr {
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// using inherited constructor
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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user.scene.arena.trySetWeather(WeatherType.SNOW, true);
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return super.apply(user, target, move, args);
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}
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@ -7394,7 +7393,7 @@ export function initMoves() {
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new AttackMove(Moves.DRAGON_BREATH, Type.DRAGON, MoveCategory.SPECIAL, 60, 100, 20, 30, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
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.attr(ForceSwitchOutAttr, true, true)
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.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
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.hidesUser(),
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new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
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@ -7820,7 +7819,7 @@ export function initMoves() {
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.makesContact(false)
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.target(MoveTarget.ATTACKER),
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new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4)
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.attr(ForceSwitchOutAttr, true, false),
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
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.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true),
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new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4)
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@ -8253,7 +8252,7 @@ export function initMoves() {
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new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
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.partial(),
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new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5)
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.attr(ForceSwitchOutAttr, true, false),
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5)
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -8421,7 +8420,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
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.attr(ForceSwitchOutAttr, true, false)
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.attr(ForceSwitchOutAttr, true)
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.soundBased(),
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new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
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.attr(InvertStatsAttr),
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@ -9176,7 +9175,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
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.target(MoveTarget.NEAR_ALLY),
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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.attr(ForceSwitchOutAttr, true, false),
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._3)
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.attr(MultiHitPowerIncrementAttr, 3)
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@ -9503,10 +9502,11 @@ export function initMoves() {
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1)
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.makesContact(),
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new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
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.unimplemented(),
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.attr(AddSubstituteAttr, 0.5)
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.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL),
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new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
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.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", {pokemonName: getPokemonNameWithAffix(user)}))
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.attr(ChillyReceptionAttr, true, false),
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.attr(ChillyReceptionAttr, true),
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new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
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.attr(RemoveArenaTrapAttr, true)
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@ -0,0 +1,12 @@
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/**
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* Indicates the type of switch functionality that a {@linkcode SwitchPhase}
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* or {@linkcode SwitchSummonPhase} will carry out.
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*/
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export enum SwitchType {
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/** Basic switchout where the Pokemon to switch in is selected */
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SWITCH,
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/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
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BATON_PASS,
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/** Transfers the returning Pokemon's Substitute to the switched in Pokemon */
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SHED_TAIL
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}
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@ -61,6 +61,7 @@ import { Challenges } from "#enums/challenges";
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import { PokemonAnimType } from "#app/enums/pokemon-anim-type";
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import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
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import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
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import { SwitchType } from "#enums/switch-type";
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export enum FieldPosition {
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CENTER,
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@ -4003,16 +4004,17 @@ export class PlayerPokemon extends Pokemon {
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/**
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* Causes this mon to leave the field (via {@linkcode leaveField}) and then
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* opens the party switcher UI to switch a new mon in
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* @param batonPass Indicates if this switch was caused by a baton pass (and
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* thus should maintain active mon effects)
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* @param switchType the {@linkcode SwitchType} for this switch-out. If this is
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* `BATON_PASS` or `SHED_TAIL`, this Pokemon's effects are not cleared upon leaving
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* the field.
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*/
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switchOut(batonPass: boolean): Promise<void> {
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switchOut(switchType: SwitchType = SwitchType.SWITCH): Promise<void> {
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return new Promise(resolve => {
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this.leaveField(!batonPass);
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this.leaveField(switchType === SwitchType.SWITCH);
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.FAINT_SWITCH, this.getFieldIndex(), (slotIndex: integer, option: PartyOption) => {
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if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {
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this.scene.prependToPhase(new SwitchSummonPhase(this.scene, this.getFieldIndex(), slotIndex, false, batonPass), MoveEndPhase);
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this.scene.prependToPhase(new SwitchSummonPhase(this.scene, switchType, this.getFieldIndex(), slotIndex, false), MoveEndPhase);
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}
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this.scene.ui.setMode(Mode.MESSAGE).then(resolve);
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}, PartyUiHandler.FilterNonFainted);
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@ -4074,11 +4076,11 @@ export class PlayerPokemon extends Pokemon {
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const allyPokemon = this.getAlly();
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if (slotIndex<=1) {
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// Revived ally pokemon
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), slotIndex, false, false, true));
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else if (allyPokemon.isFainted()) {
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// Revived party pokemon, and ally pokemon is fainted
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, allyPokemon.getFieldIndex(), slotIndex, false, false, true));
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
|
||||
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": " {{moveName}} von {{pokemonNameWithAffix}} wurde blockiert!",
|
||||
"disabledLapse": "{{moveName}} von {{pokemonNameWithAffix}} ist nicht länger blockiert!",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}} ist nun schwach gegenüber Feuer-Attacken!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}} wirft seinen Schwanz ab, um eine Ablenkung zu schaffen!",
|
||||
"substituteOnAdd": "Ein Delegator von {{pokemonNameWithAffix}} ist erschienen!",
|
||||
"substituteOnHit": "Der Delegator steckt den Schlag für {{pokemonNameWithAffix}} ein!",
|
||||
"substituteOnRemove": "Der Delegator von {{pokemonNameWithAffix}} hört auf zu wirken!"
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
|
||||
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled.",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}} shed its tail to create a decoy!",
|
||||
"substituteOnAdd": "{{pokemonNameWithAffix}} put in a substitute!",
|
||||
"substituteOnHit": "The substitute took damage for {{pokemonNameWithAffix}}!",
|
||||
"substituteOnRemove": "{{pokemonNameWithAffix}}'s substitute faded!",
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "¡Se ha anulado el movimiento {{moveName}}\nde {{pokemonNameWithAffix}}!",
|
||||
"disabledLapse": "¡El movimiento {{moveName}} de {{pokemonNameWithAffix}} ya no está anulado!",
|
||||
"tarShotOnAdd": "¡{{pokemonNameWithAffix}} se ha vuelto débil ante el fuego!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}} se desprende\nde un segmento de su cuerpo y lo usa comoseñuelo!",
|
||||
"substituteOnAdd": "¡{{pokemonNameWithAffix}} creó un sustituto!",
|
||||
"substituteOnHit": "¡El sustituto recibe daño en lugar del {{pokemonNameWithAffix}}!",
|
||||
"substituteOnRemove": "¡El sustituto del {{pokemonNameWithAffix}} se debilitó!"
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} est mise sous entrave !",
|
||||
"disabledLapse": "La capacité {{moveName}}\nde {{pokemonNameWithAffix}} n’est plus sous entrave !",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}} est maintenant\nvulnérable au feu !",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}} détache\nsa queue pour créer un leurre !",
|
||||
"substituteOnAdd": "{{pokemonNameWithAffix}}\ncrée un clone !",
|
||||
"substituteOnHit": "Le clone subit les dégâts à la place\nde {{pokemonNameWithAffix}} !",
|
||||
"substituteOnRemove": "Le clone de {{pokemonNameWithAffix}}\ndisparait…"
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} è stata bloccata!",
|
||||
"disabledLapse": "La mossa {{moveName}} di\n{{pokemonNameWithAffix}} non è più bloccata!",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}} è diventato vulnerabile\nal tipo Fuoco!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}} si taglia\nla coda e ne fa un sostituto!",
|
||||
"substituteOnAdd": "Appare un sostituto di {{pokemonNameWithAffix}}!",
|
||||
"substituteOnHit": "Il sostituto viene colpito al posto di {{pokemonNameWithAffix}}!",
|
||||
"substituteOnRemove": "Il sostituto di {{pokemonNameWithAffix}} svanisce!"
|
||||
|
|
|
@ -70,5 +70,6 @@
|
|||
"stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!",
|
||||
"disabledOnAdd": "{{pokemonNameWithAffix}}の\n{{moveName}}\nを 封じこめた!",
|
||||
"disabledLapse": "{{pokemonNameWithAffix}}の\nかなしばりが 解けた!",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!"
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}}は\nしっぽを 切って みがわりにした!"
|
||||
}
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n사용할 수 없다!",
|
||||
"disabledLapse": "{{pokemonNameWithAffix}}의 {{moveName}}[[는]]\n이제 사용할 수 있다.",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}}[[는]] 불꽃에 약해졌다!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}}[[는]] 꼬리를 잘라 대타로 삼았다!",
|
||||
"substituteOnAdd": "{{pokemonNameWithAffix}}의\n대타가 나타났다!",
|
||||
"substituteOnHit": "{{pokemonNameWithAffix}}[[를]] 대신하여\n대타가 공격을 받았다!",
|
||||
"substituteOnRemove": "{{pokemonNameWithAffix}}의\n대타는 사라져 버렸다..."
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "封住了{{pokemonNameWithAffix}}的\n{{moveName}}!",
|
||||
"disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了!",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}}\n变得怕火了!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}}\n断掉尾巴并将其作为替身了!",
|
||||
"substituteOnAdd": "{{pokemonNameWithAffix}}的\n替身出现了!",
|
||||
"substituteOnHit": "替身代替{{pokemonNameWithAffix}}\n承受了攻击!",
|
||||
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……"
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
"disabledOnAdd": "封住了{{pokemonNameWithAffix}}的\n{moveName}}!",
|
||||
"disabledLapse": "{{pokemonNameWithAffix}}的\n定身法解除了!",
|
||||
"tarShotOnAdd": "{{pokemonNameWithAffix}}\n變得怕火了!",
|
||||
"shedTailOnAdd": "{{pokemonNameWithAffix}}\n截斷尾巴,把它做成了替身!",
|
||||
"substituteOnAdd": "{{pokemonNameWithAffix}}的\n替身出現了!",
|
||||
"substituteOnHit": "替身代替{{pokemonNameWithAffix}}承受了攻擊!",
|
||||
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……"
|
||||
|
|
|
@ -8,6 +8,7 @@ import { BattlePhase } from "./battle-phase";
|
|||
import { PostSummonPhase } from "./post-summon-phase";
|
||||
import { SummonMissingPhase } from "./summon-missing-phase";
|
||||
import { SwitchPhase } from "./switch-phase";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class CheckSwitchPhase extends BattlePhase {
|
||||
protected fieldIndex: integer;
|
||||
|
@ -50,7 +51,7 @@ export class CheckSwitchPhase extends BattlePhase {
|
|||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, false, true));
|
||||
this.end();
|
||||
}, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
|
|
|
@ -18,6 +18,7 @@ import { GameOverPhase } from "./game-over-phase";
|
|||
import { SwitchPhase } from "./switch-phase";
|
||||
import { VictoryPhase } from "./victory-phase";
|
||||
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class FaintPhase extends PokemonPhase {
|
||||
private preventEndure: boolean;
|
||||
|
@ -106,14 +107,14 @@ export class FaintPhase extends PokemonPhase {
|
|||
* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
|
||||
* push a phase that prompts the player to summon a Pokemon from their party.
|
||||
*/
|
||||
this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
|
||||
this.scene.pushPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, true, false));
|
||||
}
|
||||
} else {
|
||||
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
|
||||
if ([BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.scene.currentBattle.battleType)) {
|
||||
const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length;
|
||||
if (hasReservePartyMember) {
|
||||
this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false));
|
||||
this.scene.pushPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, -1, false, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@ import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
|||
import { GameOverPhase } from "#app/phases/game-over-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
/**
|
||||
* Will handle (in order):
|
||||
|
@ -241,7 +242,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
|||
const playerField = this.scene.getPlayerField();
|
||||
playerField.forEach((pokemon, i) => {
|
||||
if (!pokemon.isAllowedInBattle() && legalPlayerPartyPokemon.length > i) {
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, i, true, false));
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, i, true, false));
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
|
||||
export class ReturnPhase extends SwitchSummonPhase {
|
||||
constructor(scene: BattleScene, fieldIndex: integer) {
|
||||
super(scene, fieldIndex, -1, true, false);
|
||||
super(scene, SwitchType.SWITCH, fieldIndex, -1, true);
|
||||
}
|
||||
|
||||
switchAndSummon(): void {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
|
@ -9,22 +10,25 @@ import { SwitchSummonPhase } from "./switch-summon-phase";
|
|||
* for the player (if a switch would be valid for the current battle state).
|
||||
*/
|
||||
export class SwitchPhase extends BattlePhase {
|
||||
protected fieldIndex: integer;
|
||||
private isModal: boolean;
|
||||
private doReturn: boolean;
|
||||
protected readonly fieldIndex: integer;
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly isModal: boolean;
|
||||
private readonly doReturn: boolean;
|
||||
|
||||
/**
|
||||
* Creates a new SwitchPhase
|
||||
* @param scene {@linkcode BattleScene} Current battle scene
|
||||
* @param switchType {@linkcode SwitchType} The type of switch logic this phase implements
|
||||
* @param fieldIndex Field index to switch out
|
||||
* @param isModal Indicates if the switch should be forced (true) or is
|
||||
* optional (false).
|
||||
* @param doReturn Indicates if the party member on the field should be
|
||||
* recalled to ball or has already left the field. Passed to {@linkcode SwitchSummonPhase}.
|
||||
*/
|
||||
constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
|
||||
constructor(scene: BattleScene, switchType: SwitchType, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
|
||||
super(scene);
|
||||
|
||||
this.switchType = switchType;
|
||||
this.fieldIndex = fieldIndex;
|
||||
this.isModal = isModal;
|
||||
this.doReturn = doReturn;
|
||||
|
@ -38,11 +42,13 @@ export class SwitchPhase extends BattlePhase {
|
|||
return super.end();
|
||||
}
|
||||
|
||||
// Skip if the fainted party member has been revived already. doReturn is
|
||||
// only passed as `false` from FaintPhase (as opposed to other usages such
|
||||
// as ForceSwitchOutAttr or CheckSwitchPhase), so we only want to check this
|
||||
// if the mon should have already been returned but is still alive and well
|
||||
// on the field. see also; battle.test.ts
|
||||
/**
|
||||
* Skip if the fainted party member has been revived already. doReturn is
|
||||
* only passed as `false` from FaintPhase (as opposed to other usages such
|
||||
* as ForceSwitchOutAttr or CheckSwitchPhase), so we only want to check this
|
||||
* if the mon should have already been returned but is still alive and well
|
||||
* on the field. see also; battle.test.ts
|
||||
*/
|
||||
if (this.isModal && !this.doReturn && !this.scene.getParty()[this.fieldIndex].isFainted()) {
|
||||
return super.end();
|
||||
}
|
||||
|
@ -57,7 +63,8 @@ export class SwitchPhase extends BattlePhase {
|
|||
|
||||
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
|
||||
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
|
||||
const switchType = (option === PartyOption.PASS_BATON) ? SwitchType.BATON_PASS : this.switchType;
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, switchType, fieldIndex, slotIndex, this.doReturn));
|
||||
}
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
|
||||
}, PartyUiHandler.FilterNonFainted);
|
||||
|
|
|
@ -12,29 +12,30 @@ import i18next from "i18next";
|
|||
import { PostSummonPhase } from "./post-summon-phase";
|
||||
import { SummonPhase } from "./summon-phase";
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class SwitchSummonPhase extends SummonPhase {
|
||||
private slotIndex: integer;
|
||||
private doReturn: boolean;
|
||||
private batonPass: boolean;
|
||||
private readonly switchType: SwitchType;
|
||||
private readonly slotIndex: integer;
|
||||
private readonly doReturn: boolean;
|
||||
|
||||
private lastPokemon: Pokemon;
|
||||
|
||||
/**
|
||||
* Constructor for creating a new SwitchSummonPhase
|
||||
* @param scene {@linkcode BattleScene} the scene the phase is associated with
|
||||
* @param switchType the type of switch behavior
|
||||
* @param fieldIndex integer representing position on the battle field
|
||||
* @param slotIndex integer for the index of pokemon (in party of 6) to switch into
|
||||
* @param doReturn boolean whether to render "comeback" dialogue
|
||||
* @param batonPass boolean if the switch is from baton pass
|
||||
* @param player boolean if the switch is from the player
|
||||
*/
|
||||
constructor(scene: BattleScene, fieldIndex: integer, slotIndex: integer, doReturn: boolean, batonPass: boolean, player?: boolean) {
|
||||
constructor(scene: BattleScene, switchType: SwitchType, fieldIndex: integer, slotIndex: integer, doReturn: boolean, player?: boolean) {
|
||||
super(scene, fieldIndex, player !== undefined ? player : true);
|
||||
|
||||
this.switchType = switchType;
|
||||
this.slotIndex = slotIndex;
|
||||
this.doReturn = doReturn;
|
||||
this.batonPass = batonPass;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
|
@ -64,7 +65,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
if (!this.batonPass) {
|
||||
if (this.switchType === SwitchType.SWITCH) {
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
|
||||
const substitute = pokemon.getTag(SubstituteTag);
|
||||
if (substitute) {
|
||||
|
@ -94,7 +95,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
ease: "Sine.easeIn",
|
||||
scale: 0.5,
|
||||
onComplete: () => {
|
||||
pokemon.leaveField(!this.batonPass, false);
|
||||
pokemon.leaveField(this.switchType === SwitchType.SWITCH, false);
|
||||
this.scene.time.delayedCall(750, () => this.switchAndSummon());
|
||||
}
|
||||
});
|
||||
|
@ -105,7 +106,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
const switchedInPokemon = party[this.slotIndex];
|
||||
this.lastPokemon = this.getPokemon();
|
||||
applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon);
|
||||
if (this.batonPass && switchedInPokemon) {
|
||||
if (this.switchType === SwitchType.BATON_PASS && switchedInPokemon) {
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedInPokemon.id));
|
||||
if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id)) {
|
||||
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
|
||||
|
@ -130,7 +131,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
* If this switch is passing a Substitute, make the switched Pokemon match the returned Pokemon's state as it left.
|
||||
* Otherwise, clear any persisting tags on the returned Pokemon.
|
||||
*/
|
||||
if (this.batonPass) {
|
||||
if (this.switchType === SwitchType.BATON_PASS || this.switchType === SwitchType.SHED_TAIL) {
|
||||
const substitute = this.lastPokemon.getTag(SubstituteTag);
|
||||
if (substitute) {
|
||||
switchedInPokemon.x += this.lastPokemon.getSubstituteOffset()[0];
|
||||
|
@ -174,8 +175,13 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
pokemon.battleSummonData.turnCount--;
|
||||
}
|
||||
|
||||
if (this.batonPass && pokemon) {
|
||||
if (this.switchType === SwitchType.BATON_PASS && pokemon) {
|
||||
pokemon.transferSummon(this.lastPokemon);
|
||||
} else if (this.switchType === SwitchType.SHED_TAIL && pokemon) {
|
||||
const subTag = this.lastPokemon.getTag(SubstituteTag);
|
||||
if (subTag) {
|
||||
pokemon.summonData.tags.push(subTag);
|
||||
}
|
||||
}
|
||||
|
||||
this.lastPokemon?.resetSummonData();
|
||||
|
|
|
@ -32,7 +32,7 @@ export class TurnInitPhase extends FieldPhase {
|
|||
this.scene.unshiftPhase(new GameOverPhase(this.scene));
|
||||
} else if (allowedPokemon.length >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !allowedPokemon[0].isActive(true))) {
|
||||
// If there is at least one pokemon in the back that is legal to switch in, force a switch.
|
||||
p.switchOut(false);
|
||||
p.switchOut();
|
||||
} else {
|
||||
// If there are no pokemon in the back but we're not game overing, just hide the pokemon.
|
||||
// This should only happen in double battles.
|
||||
|
|
|
@ -19,6 +19,7 @@ import { TurnEndPhase } from "./turn-end-phase";
|
|||
import { WeatherEffectPhase } from "./weather-effect-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
constructor(scene: BattleScene) {
|
||||
|
@ -179,7 +180,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets![0] % 2, turnCommand.cursor!));//TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor!, true, turnCommand.args![0] as boolean, pokemon.isPlayer()));//TODO: is the bang correct here?
|
||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, switchType, pokemon.getFieldIndex(), turnCommand.cursor!, true, pokemon.isPlayer()));
|
||||
break;
|
||||
case Command.RUN:
|
||||
let runningPokemon = pokemon;
|
||||
|
|
|
@ -18,6 +18,7 @@ import GameManager from "#test/utils/gameManager";
|
|||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
||||
|
||||
|
||||
|
@ -113,7 +114,7 @@ describe("Abilities - ZEN MODE", () => {
|
|||
await game.phaseInterceptor.run(EnemyCommandPhase);
|
||||
await game.phaseInterceptor.run(TurnStartPhase);
|
||||
game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
|
||||
game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, 0, 1, false, false));
|
||||
game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false));
|
||||
game.scene.ui.setMode(Mode.MESSAGE);
|
||||
});
|
||||
game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => {
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Moves - Shed Tail", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.SHED_TAIL])
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("transfers a Substitute doll to the switched in Pokemon", async () => {
|
||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
||||
|
||||
const magikarp = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SHED_TAIL);
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
const feebas = game.scene.getPlayerPokemon()!;
|
||||
const substituteTag = feebas.getTag(SubstituteTag);
|
||||
|
||||
expect(feebas).not.toBe(magikarp);
|
||||
expect(feebas.hp).toBe(feebas.getMaxHp());
|
||||
// Note: Shed Tail's HP cost is currently not accurate to mainline, as it
|
||||
// should cost ceil(maxHP / 2) instead of max(floor(maxHp / 2), 1). The current
|
||||
// implementation is consistent with Substitute's HP cost logic, but that's not
|
||||
// the case in mainline for some reason :regiDespair:.
|
||||
expect(magikarp.hp).toBe(Math.ceil(magikarp.getMaxHp() / 2));
|
||||
expect(substituteTag).toBeDefined();
|
||||
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue