diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts index 2eb1a100f38..e8753122b6d 100644 --- a/src/ui/egg-gacha-ui-handler.ts +++ b/src/ui/egg-gacha-ui-handler.ts @@ -8,7 +8,7 @@ import { VoucherType, getVoucherTypeIcon } from "../system/voucher"; import { getPokemonSpecies } from "../data/pokemon-species"; import { addWindow } from "./ui-theme"; import { Tutorial, handleTutorial } from "../tutorial"; -import {Button} from "#enums/buttons"; +import { Button } from "#enums/buttons"; import Overrides from "#app/overrides"; import { GachaType } from "#app/enums/gacha-types"; import i18next from "i18next"; @@ -99,7 +99,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { const gachaInfoContainer = this.scene.add.container(160, 46); - const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct? + const currentLanguage = i18next.resolvedLanguage ?? "en"; let gachaTextStyle = TextStyle.WINDOW_ALT; let gachaX = 4; let gachaY = 0; @@ -217,7 +217,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { { multiplier: multiplierOne, description: `25 ${i18next.t("egg:pulls")}`, icon: getVoucherTypeIcon(VoucherType.GOLDEN) } ]; - const resolvedLanguage = i18next.resolvedLanguage ?? "en"; // TODO: is this bang correct? + const resolvedLanguage = i18next.resolvedLanguage ?? "en"; const pullOptionsText = pullOptions.map(option =>{ const desc = option.description.split(" "); if (desc[0].length < 2) { diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 3ecc7da42e3..cc1ba5ada07 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -358,8 +358,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { setup() { const ui = this.getUi(); - const currentLanguage = i18next.resolvedLanguage ?? "en"; // TODO: is this bang correct? - const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en"; // TODO: is this bang correct? + const currentLanguage = i18next.resolvedLanguage ?? "en"; + const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en"; const textSettings = languageSettings[langSettingKey]; this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);