[Beta][P1-3] Fix Commander implementation bugs (#4826)
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@ -774,7 +774,7 @@ export default class BattleScene extends SceneBase {
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/**
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/**
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* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
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* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
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* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
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* that are {@linkcode Pokemon.isAllowedInBattle | allowed in battle}.
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*/
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*/
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public getPokemonAllowedInBattle(): PlayerPokemon[] {
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public getPokemonAllowedInBattle(): PlayerPokemon[] {
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return this.getPlayerParty().filter(p => p.isAllowedInBattle());
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return this.getPlayerParty().filter(p => p.isAllowedInBattle());
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@ -1243,23 +1243,27 @@ export default class BattleScene extends SceneBase {
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const lastBattle = this.currentBattle;
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const lastBattle = this.currentBattle;
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if (lastBattle?.double && !newDouble) {
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this.tryRemovePhase(p => p instanceof SwitchPhase);
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}
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const maxExpLevel = this.getMaxExpLevel();
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const maxExpLevel = this.getMaxExpLevel();
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this.lastEnemyTrainer = lastBattle?.trainer ?? null;
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this.lastEnemyTrainer = lastBattle?.trainer ?? null;
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this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
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this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
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newDouble = false;
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}
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if (lastBattle?.double && !newDouble) {
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this.tryRemovePhase(p => p instanceof SwitchPhase);
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this.getPlayerField().forEach(p => p.lapseTag(BattlerTagType.COMMANDED));
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}
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this.executeWithSeedOffset(() => {
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this.executeWithSeedOffset(() => {
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this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
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this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
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}, newWaveIndex << 3, this.waveSeed);
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}, newWaveIndex << 3, this.waveSeed);
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this.currentBattle.incrementTurn(this);
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this.currentBattle.incrementTurn(this);
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
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this.currentBattle.double = false;
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// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
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// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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}
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}
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@ -23,7 +23,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { WeatherType } from "#enums/weather-type";
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import { WeatherType } from "#enums/weather-type";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr } from "#app/data/ability";
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import PokemonData from "#app/system/pokemon-data";
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import PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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import { Mode } from "#app/ui/ui";
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@ -3081,7 +3081,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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lapseTag(tagType: BattlerTagType): boolean {
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lapseTag(tagType: BattlerTagType): boolean {
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const tags = this.summonData.tags;
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const tags = this.summonData?.tags;
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if (isNullOrUndefined(tags)) {
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return false;
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}
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const tag = tags.find(t => t.tagType === tagType);
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const tag = tags.find(t => t.tagType === tagType);
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if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
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if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
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tag.onRemove(this);
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tag.onRemove(this);
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@ -3646,6 +3649,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
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this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
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this.getTag(SubstituteTag)!.sourceInFocus = false;
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this.getTag(SubstituteTag)!.sourceInFocus = false;
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}
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}
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// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
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if (this.hasAbilityWithAttr(CommanderAbAttr)
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&& this.scene.currentBattle.double
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&& this.getAlly()?.species.speciesId === Species.DONDOZO) {
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this.setVisible(false);
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}
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this.summonDataPrimer = null;
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this.summonDataPrimer = null;
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}
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}
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this.updateInfo();
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this.updateInfo();
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@ -26,25 +26,29 @@ export class CheckSwitchPhase extends BattlePhase {
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const pokemon = this.scene.getPlayerField()[this.fieldIndex];
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const pokemon = this.scene.getPlayerField()[this.fieldIndex];
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// End this phase early...
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// ...if the user is playing in Set Mode
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if (this.scene.battleStyle === BattleStyle.SET) {
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if (this.scene.battleStyle === BattleStyle.SET) {
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super.end();
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return super.end();
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return;
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}
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}
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// ...if the checked Pokemon is somehow not on the field
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if (this.scene.field.getAll().indexOf(pokemon) === -1) {
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if (this.scene.field.getAll().indexOf(pokemon) === -1) {
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this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
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this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
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super.end();
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return super.end();
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return;
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}
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}
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// ...if there are no other allowed Pokemon in the player's party to switch with
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if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
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if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
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super.end();
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return super.end();
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return;
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}
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}
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if (pokemon.getTag(BattlerTagType.FRENZY)) {
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// ...or if any player Pokemon has an effect that prevents the checked Pokemon from switching
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super.end();
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if (pokemon.getTag(BattlerTagType.FRENZY)
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return;
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|| pokemon.isTrapped()
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|| this.scene.getPlayerField().some(p => p.getTag(BattlerTagType.COMMANDED))) {
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return super.end();
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}
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}
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this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {
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this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {
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@ -36,7 +36,6 @@ import { PlayerGender } from "#enums/player-gender";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import i18next from "i18next";
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import i18next from "i18next";
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import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
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import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
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import { BattlerTagType } from "#enums/battler-tag-type";
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export class EncounterPhase extends BattlePhase {
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export class EncounterPhase extends BattlePhase {
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private loaded: boolean;
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private loaded: boolean;
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@ -483,7 +482,6 @@ export class EncounterPhase extends BattlePhase {
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}
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}
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} else {
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} else {
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if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
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if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
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this.scene.getPlayerField().forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
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this.scene.pushPhase(new ReturnPhase(this.scene, 1));
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this.scene.pushPhase(new ReturnPhase(this.scene, 1));
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}
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}
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this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));
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this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));
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