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[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset (#4618)
* Sketch bug fix * Added test --------- Co-authored-by: frutescens <info@laptop>
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@ -158,7 +158,7 @@ export class TurnStartPhase extends FieldPhase {
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if (!queuedMove) {
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continue;
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}
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const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
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const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move && m?.ppUsed < m?.getMovePp()) || new PokemonMove(queuedMove.move);
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if (move.getMove().hasAttr(MoveHeaderAttr)) {
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this.scene.unshiftPhase(new MoveHeaderPhase(this.scene, pokemon, move));
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}
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53
src/test/moves/sketch.test.ts
Normal file
53
src/test/moves/sketch.test.ts
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@ -0,0 +1,53 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { MoveResult } from "#app/field/pokemon";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Sketch", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("Sketch should not fail even if a previous Sketch failed to retrieve a valid move and ran out of PP", async () => {
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game.override.moveset([ Moves.SKETCH, Moves.SKETCH ]);
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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const moveSlot0 = playerPokemon?.getMoveset()[0];
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expect(moveSlot0?.moveId).toBe(Moves.SKETCH);
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expect(moveSlot0?.getPpRatio()).toBe(0);
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await game.toNextTurn();
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game.move.select(Moves.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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// Can't verify if the player Pokemon's moveset was successfully changed because of overrides.
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});
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});
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@ -86,7 +86,7 @@ export function waitUntil(truth) {
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export function getMovePosition(scene: BattleScene, pokemonIndex: 0 | 1, move: Moves) {
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const playerPokemon = scene.getPlayerField()[pokemonIndex];
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const moveSet = playerPokemon.getMoveset();
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const index = moveSet.findIndex((m) => m?.moveId === move);
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const index = moveSet.findIndex((m) => m?.moveId === move && m?.ppUsed < m?.getMovePp());
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console.log(`Move position for ${Moves[move]} (=${move}):`, index);
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return index;
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}
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