mirror of
https://github.com/pagefaultgames/pokerogue.git
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apply game.override.passiveAbility
This commit is contained in:
parent
b72a1347b2
commit
a7b26355b0
@ -1,18 +1,17 @@
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import { allMoves } from "#app/data/move.js";
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import { Type } from "#app/data/type.js";
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import { Weather, WeatherType } from "#app/data/weather.js";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import GameManager from "../utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
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import { allMoves } from "#app/data/move.js";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Weather, WeatherType } from "#app/data/weather.js";
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import { Type } from "#app/data/type.js";
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import { Biome } from "#enums/biome";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { SPLASH_ONLY } from "../utils/testUtils";
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const TIMEOUT = 20 * 1000;
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const TIMEOUT = 20 * 1000;
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@ -125,7 +124,7 @@ describe("Abilities - Protean", () => {
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"ability applies correctly even if the type has changed by another ability",
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"ability applies correctly even if the type has changed by another ability",
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async () => {
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.moveset([Moves.TACKLE]);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.REFRIGERATE);
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game.override.passiveAbility(Abilities.REFRIGERATE);
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await game.startBattle([Species.MAGIKARP]);
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await game.startBattle([Species.MAGIKARP]);
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@ -1,18 +1,17 @@
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import { allMoves } from "#app/data/move.js";
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import { Type } from "#app/data/type.js";
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import { Weather, WeatherType } from "#app/data/weather.js";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import GameManager from "../utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
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import { allMoves } from "#app/data/move.js";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Weather, WeatherType } from "#app/data/weather.js";
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import { Type } from "#app/data/type.js";
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import { Biome } from "#enums/biome";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { SPLASH_ONLY } from "../utils/testUtils";
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const TIMEOUT = 20 * 1000;
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const TIMEOUT = 20 * 1000;
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@ -125,7 +124,7 @@ describe("Abilities - Protean", () => {
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"ability applies correctly even if the type has changed by another ability",
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"ability applies correctly even if the type has changed by another ability",
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async () => {
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.moveset([Moves.TACKLE]);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.REFRIGERATE);
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game.override.passiveAbility(Abilities.REFRIGERATE);
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await game.startBattle([Species.MAGIKARP]);
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await game.startBattle([Species.MAGIKARP]);
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@ -1,12 +1,11 @@
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import Phaser from "phaser";
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import { TurnEndPhase } from "#app/phases.js";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "../utils/gameManager";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { TurnEndPhase } from "#app/phases.js";
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const TIMEOUT = 20 * 1000;
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const TIMEOUT = 20 * 1000;
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@ -49,7 +48,7 @@ describe("Abilities - Unseen Fist", () => {
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test(
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test(
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"ability does not apply if the source has Long Reach",
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"ability does not apply if the source has Long Reach",
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() => {
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() => {
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LONG_REACH);
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game.override.passiveAbility(Abilities.LONG_REACH);
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testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
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testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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@ -1,17 +1,16 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { TurnEndPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#app/enums/species.js";
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import { Type } from "#app/data/type";
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import { BattleStat } from "#app/data/battle-stat";
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import { BattleStat } from "#app/data/battle-stat";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Type } from "#app/data/type";
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import { Species } from "#app/enums/species.js";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { TurnEndPhase } from "#app/phases";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Dragon Rage", () => {
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describe("Moves - Dragon Rage", () => {
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game.override.starterSpecies(Species.SNORLAX);
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game.override.starterSpecies(Species.SNORLAX);
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game.override.moveset([Moves.DRAGON_RAGE]);
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game.override.moveset([Moves.DRAGON_RAGE]);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.ability(Abilities.BALL_FETCH);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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game.override.passiveAbility(Abilities.BALL_FETCH);
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game.override.startingLevel(100);
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game.override.startingLevel(100);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemySpecies(Species.SNORLAX);
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { BattleStat } from "#app/data/battle-stat";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { DamagePhase, TurnEndPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#app/enums/species.js";
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import { Species } from "#app/enums/species.js";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { BattleStat } from "#app/data/battle-stat";
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import { DamagePhase, TurnEndPhase } from "#app/phases";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Fissure", () => {
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describe("Moves - Fissure", () => {
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@ -35,7 +34,7 @@ describe("Moves - Fissure", () => {
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game.override.starterSpecies(Species.SNORLAX);
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game.override.starterSpecies(Species.SNORLAX);
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game.override.moveset([Moves.FISSURE]);
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game.override.moveset([Moves.FISSURE]);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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game.override.passiveAbility(Abilities.BALL_FETCH);
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game.override.startingLevel(100);
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game.override.startingLevel(100);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemySpecies(Species.SNORLAX);
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@ -33,7 +33,7 @@ describe("Moves - Glaive Rush", () => {
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game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH));
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game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH));
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game.override.starterSpecies(Species.KLINK);
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game.override.starterSpecies(Species.KLINK);
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game.override.ability(Abilities.UNNERVE);
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game.override.ability(Abilities.UNNERVE);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
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game.override.passiveAbility(Abilities.FUR_COAT);
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game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
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game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
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});
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});
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@ -1,13 +1,12 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import {
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import {
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CommandPhase
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CommandPhase
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} from "#app/phases";
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} from "#app/phases";
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import GameManager from "#app/test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Spikes", () => {
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describe("Moves - Spikes", () => {
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@ -32,7 +31,7 @@ describe("Moves - Spikes", () => {
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyPassiveAbility(Abilities.HYDRATION);
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game.override.enemyPassiveAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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game.override.passiveAbility(Abilities.HYDRATION);
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game.override.startingWave(3);
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game.override.startingWave(3);
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game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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game.override.moveset([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
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game.override.moveset([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
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