Merge branch 'beta' into refactor/api-requests
16
.github/workflows/deploy.yml
vendored
@ -1,8 +1,12 @@
|
||||
name: Deploy
|
||||
name: Deploy Main
|
||||
|
||||
on:
|
||||
push: {}
|
||||
pull_request: {}
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
deploy:
|
||||
@ -22,7 +26,7 @@ jobs:
|
||||
env:
|
||||
NODE_ENV: production
|
||||
- name: Set up SSH
|
||||
if: github.event_name == 'push' && github.ref_name == github.event.repository.default_branch
|
||||
if: github.event_name == 'push' && github.ref_name == 'main'
|
||||
run: |
|
||||
mkdir ~/.ssh
|
||||
echo "${{ secrets.SSH_PUBLIC_KEY }}" > ~/.ssh/id_ed25519.pub
|
||||
@ -30,12 +34,12 @@ jobs:
|
||||
chmod 600 ~/.ssh/*
|
||||
ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts
|
||||
- name: Deploy build on server
|
||||
if: github.event_name == 'push' && github.ref_name == github.event.repository.default_branch
|
||||
if: github.event_name == 'push' && github.ref_name == 'main'
|
||||
run: |
|
||||
rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }}
|
||||
ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json"
|
||||
- name: Purge Cloudflare Cache
|
||||
if: github.event_name == 'push' && github.ref_name == github.event.repository.default_branch
|
||||
if: github.event_name == 'push' && github.ref_name == 'main'
|
||||
id: purge-cache
|
||||
uses: NathanVaughn/actions-cloudflare-purge@v3.1.0
|
||||
with:
|
||||
|
@ -49,7 +49,7 @@ async function promptFileName(selectedType) {
|
||||
{
|
||||
type: "input",
|
||||
name: "userInput",
|
||||
message: `Please provide a file name for the ${selectedType} test:`,
|
||||
message: `Please provide the name of the ${selectedType}:`,
|
||||
},
|
||||
]);
|
||||
|
||||
@ -110,7 +110,7 @@ import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("${description}", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -129,15 +129,22 @@ describe("${description}", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.SPLASH])
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("test case", async () => {
|
||||
// await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
// game.move.select(Moves.SPLASH);
|
||||
it("should do X", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(true).toBe(true);
|
||||
});
|
||||
});
|
||||
`;
|
||||
|
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 411 B |
@ -1 +1 @@
|
||||
Subproject commit 3ccef8472dd7cc7c362538489954cb8fdad27e5f
|
||||
Subproject commit b44ee2173788018ffd5dc6b7b7fa159be5b9d514
|
@ -4623,7 +4623,7 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
|
||||
messages: string[] = [],
|
||||
) {
|
||||
for (const passive of [ false, true ]) {
|
||||
if (!pokemon?.canApplyAbility(passive)) {
|
||||
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1707,7 +1707,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
|
||||
const evolutions = pokemonEvolutions[this.species.speciesId];
|
||||
for (const e of evolutions) {
|
||||
if (!e.item && this.level >= e.level && (!e.preFormKey || this.getFormKey() === e.preFormKey)) {
|
||||
if (!e.item && this.level >= e.level && (isNullOrUndefined(e.preFormKey) || this.getFormKey() === e.preFormKey)) {
|
||||
if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this)) {
|
||||
return e;
|
||||
}
|
||||
@ -1718,7 +1718,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (this.isFusion() && this.fusionSpecies && pokemonEvolutions.hasOwnProperty(this.fusionSpecies.speciesId)) {
|
||||
const fusionEvolutions = pokemonEvolutions[this.fusionSpecies.speciesId].map(e => new FusionSpeciesFormEvolution(this.species.speciesId, e));
|
||||
for (const fe of fusionEvolutions) {
|
||||
if (!fe.item && this.level >= fe.level && (!fe.preFormKey || this.getFusionFormKey() === fe.preFormKey)) {
|
||||
if (!fe.item && this.level >= fe.level && (isNullOrUndefined(fe.preFormKey) || this.getFusionFormKey() === fe.preFormKey)) {
|
||||
if (fe.condition === null || (fe.condition as SpeciesEvolutionCondition).predicate(this)) {
|
||||
return fe;
|
||||
}
|
||||
|
@ -375,11 +375,7 @@ export class MovePhase extends BattlePhase {
|
||||
protected resolveCounterAttackTarget() {
|
||||
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
if (this.pokemon.turnData.attacksReceived.length) {
|
||||
const attacker = this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId);
|
||||
|
||||
if (attacker?.isActive(true)) {
|
||||
this.targets[0] = attacker.getBattlerIndex();
|
||||
}
|
||||
this.targets[0] = this.pokemon.turnData.attacksReceived[0].sourceBattlerIndex;
|
||||
|
||||
// account for metal burst and comeuppance hitting remaining targets in double battles
|
||||
// counterattack will redirect to remaining ally if original attacker faints
|
||||
|
@ -100,6 +100,22 @@ async function initFonts(language: string | undefined) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* I18n money formatter with. (useful for BBCode coloring of text)\
|
||||
* *If you don't want the BBCode tag applied, just use 'number' formatter*
|
||||
* @example Input: `{{myMoneyValue, money}}`
|
||||
* Output: `@[MONEY]{₽100,000,000}`
|
||||
* @param amount the money amount
|
||||
* @returns a money formatted string
|
||||
*/
|
||||
function i18nMoneyFormatter(amount: any): string {
|
||||
if (isNaN(Number(amount))) {
|
||||
console.warn(`i18nMoneyFormatter: value "${amount}" is not a number!`);
|
||||
}
|
||||
|
||||
return `@[MONEY]{${i18next.t("common:money", { amount })}}`;
|
||||
}
|
||||
|
||||
//#region Exports
|
||||
|
||||
/**
|
||||
@ -249,24 +265,10 @@ export async function initI18n(): Promise<void> {
|
||||
postProcess: [ "korean-postposition" ],
|
||||
});
|
||||
|
||||
// Input: {{myMoneyValue, money}}
|
||||
// Output: @[MONEY]{₽100,000,000} (useful for BBCode coloring of text)
|
||||
// If you don't want the BBCode tag applied, just use 'number' formatter
|
||||
i18next.services.formatter?.add("money", (value, lng, options) => {
|
||||
const numberFormattedString = Intl.NumberFormat(lng, options).format(value);
|
||||
switch (lng) {
|
||||
case "ja":
|
||||
return `@[MONEY]{${numberFormattedString}}円`;
|
||||
case "de":
|
||||
case "es":
|
||||
case "fr":
|
||||
case "it":
|
||||
return `@[MONEY]{${numberFormattedString} ₽}`;
|
||||
default:
|
||||
// English and other languages that use same format
|
||||
return `@[MONEY]{₽${numberFormattedString}}`;
|
||||
}
|
||||
});
|
||||
|
||||
if (i18next.services.formatter) {
|
||||
i18next.services.formatter.add("money", i18nMoneyFormatter);
|
||||
}
|
||||
|
||||
await initFonts(localStorage.getItem("prLang") ?? undefined);
|
||||
}
|
||||
|
58
src/test/abilities/ability_duplication.test.ts
Normal file
@ -0,0 +1,58 @@
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Ability Duplication", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.battleType("single")
|
||||
.ability(Abilities.HUGE_POWER)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("huge power should only be applied once if both normal and passive", async () => {
|
||||
game.override.passiveAbility(Abilities.HUGE_POWER);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const [ magikarp ] = game.scene.getPlayerField();
|
||||
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
|
||||
|
||||
magikarp.summonData.abilitySuppressed = true;
|
||||
|
||||
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 2);
|
||||
});
|
||||
|
||||
it("huge power should stack with pure power", async () => {
|
||||
game.override.passiveAbility(Abilities.PURE_POWER);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const [ magikarp ] = game.scene.getPlayerField();
|
||||
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
|
||||
|
||||
magikarp.summonData.abilitySuppressed = true;
|
||||
|
||||
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 4);
|
||||
});
|
||||
});
|
80
src/test/moves/metal_burst.test.ts
Normal file
@ -0,0 +1,80 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Metal Burst", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.METAL_BURST, Moves.FISSURE, Moves.PRECIPICE_BLADES ])
|
||||
.ability(Abilities.PURE_POWER)
|
||||
.startingLevel(10)
|
||||
.battleType("double")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.PICHU)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
});
|
||||
|
||||
it("should redirect target if intended target faints", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS, Species.FEEBAS ]);
|
||||
|
||||
const [ , enemy2 ] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.METAL_BURST);
|
||||
game.move.select(Moves.FISSURE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
expect(enemy2.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
it("should not crash if both opponents faint before the move is used", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS, Species.ARCEUS ]);
|
||||
|
||||
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.METAL_BURST);
|
||||
game.move.select(Moves.PRECIPICE_BLADES, 1);
|
||||
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy1.isFainted()).toBe(true);
|
||||
expect(enemy2.isFainted()).toBe(true);
|
||||
expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
@ -1,3 +1,5 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
@ -8,7 +10,7 @@ import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Scale Shot", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -30,45 +32,54 @@ describe("Moves - Scale Shot", () => {
|
||||
.moveset([ Moves.SCALE_SHOT ])
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.starterSpecies(Species.MINCCINO)
|
||||
.ability(Abilities.NO_GUARD)
|
||||
.passiveAbility(Abilities.SKILL_LINK)
|
||||
.enemyAbility(Abilities.SHEER_FORCE)
|
||||
.enemyPassiveAbility(Abilities.STALL)
|
||||
.enemyMoveset(Moves.SKILL_SWAP)
|
||||
.enemyLevel(5);
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(3);
|
||||
});
|
||||
|
||||
it("applies stat changes after last hit", async () => {
|
||||
await game.classicMode.startBattle([ Species.FORRETRESS ]);
|
||||
game.override.enemySpecies(Species.FORRETRESS);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MINCCINO ]);
|
||||
const minccino = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.SCALE_SHOT);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
//check that stats haven't changed after one or two hits have occurred
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
expect (minccino?.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect (minccino?.getStatStage(Stat.SPD)).toBe(0);
|
||||
expect(minccino.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(minccino.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
//check that stats changed on last hit
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect (minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("unaffected by sheer force", async () => {
|
||||
await game.classicMode.startBattle([ Species.WOBBUFFET ]);
|
||||
const moveToCheck = allMoves[Moves.SCALE_SHOT];
|
||||
const basePower = moveToCheck.power;
|
||||
|
||||
game.override.enemySpecies(Species.WOBBUFFET);
|
||||
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.classicMode.startBattle([ Species.MINCCINO ]);
|
||||
const minccino = game.scene.getPlayerPokemon()!;
|
||||
const wobbuffet = game.scene.getEnemyPokemon()!;
|
||||
wobbuffet.setStat(Stat.HP, 100, true);
|
||||
wobbuffet.hp = 100;
|
||||
|
||||
game.move.select(Moves.SCALE_SHOT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const hpafter1 = wobbuffet.hp;
|
||||
|
||||
//effect not nullified by sheer force
|
||||
expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect (minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||
game.move.select(Moves.SCALE_SHOT);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
const hpafter2 = wobbuffet.hp;
|
||||
//check damage not boosted- make damage before sheer force a little lower than theoretical boosted sheer force damage
|
||||
expect (100 - hpafter1).toBe(hpafter1 - hpafter2);
|
||||
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||
|
||||
//power not boosted by sheer force
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
});
|
||||
});
|
||||
|
@ -13,8 +13,8 @@ import { GameManagerHelper } from "./gameManagerHelper";
|
||||
*/
|
||||
export class MoveHelper extends GameManagerHelper {
|
||||
/**
|
||||
* Intercepts `MoveEffectPhase` and mocks the hitCheck's
|
||||
* return value to `true` {@linkcode MoveEffectPhase.hitCheck}.
|
||||
* Intercepts {@linkcode MoveEffectPhase} and mocks the
|
||||
* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `true`.
|
||||
* Used to force a move to hit.
|
||||
*/
|
||||
async forceHit(): Promise<void> {
|
||||
@ -23,8 +23,8 @@ export class MoveHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Intercepts `MoveEffectPhase` and mocks the hitCheck's
|
||||
* return value to `false` {@linkcode MoveEffectPhase.hitCheck}.
|
||||
* Intercepts {@linkcode MoveEffectPhase} and mocks the
|
||||
* {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `false`.
|
||||
* Used to force a move to miss.
|
||||
* @param firstTargetOnly Whether the move should force miss on the first target only, in the case of multi-target moves.
|
||||
*/
|
||||
|
@ -577,6 +577,10 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
this.getUi().clearText();
|
||||
this.eraseCursor();
|
||||
|
||||
// Reset cursor positions
|
||||
this.cursor = 0;
|
||||
this.rowCursor = 0;
|
||||
|
||||
/* Multiplies the fade time duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
|
||||
this.scene.hideShopOverlay(750 * this.scene.gameSpeed);
|
||||
this.scene.hideLuckText(250);
|
||||
|
@ -46,6 +46,7 @@ import { StarterContainer } from "#app/ui/starter-container";
|
||||
import { DropDownColumn, FilterBar } from "#app/ui/filter-bar";
|
||||
import { ScrollBar } from "#app/ui/scroll-bar";
|
||||
import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { getPassiveCandyCount, getValueReductionCandyCounts, getSameSpeciesEggCandyCounts } from "#app/data/balance/starters";
|
||||
@ -3468,6 +3469,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
this.scene.clearPhaseQueue();
|
||||
if (this.scene.gameMode.isChallenge) {
|
||||
this.scene.pushPhase(new SelectChallengePhase(this.scene));
|
||||
this.scene.pushPhase(new EncounterPhase(this.scene, false));
|
||||
} else {
|
||||
this.scene.pushPhase(new TitlePhase(this.scene));
|
||||
}
|
||||
|