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[Bug] Fixed that legendary egg pity doesn't increase (#2519)
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@ -464,9 +464,10 @@ export class Egg {
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}
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}
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private checkForPityTierOverrides(scene: BattleScene): void {
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private checkForPityTierOverrides(scene: BattleScene): void {
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const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
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scene.gameData.eggPity[EggTier.GREAT] += 1;
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scene.gameData.eggPity[EggTier.GREAT] += 1;
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scene.gameData.eggPity[EggTier.ULTRA] += 1;
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scene.gameData.eggPity[EggTier.ULTRA] += 1;
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scene.gameData.eggPity[EggTier.MASTER] += 1 + this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
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scene.gameData.eggPity[EggTier.MASTER] += 1 + tierValueOffset;
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// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
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// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
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if (scene.gameData.eggPity[EggTier.MASTER] >= 412 && this._tier === EggTier.COMMON) {
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if (scene.gameData.eggPity[EggTier.MASTER] >= 412 && this._tier === EggTier.COMMON) {
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this._tier = EggTier.MASTER;
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this._tier = EggTier.MASTER;
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