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[Bug] Fix type-immunity abilities activating on self-targeted status moves (#2168)
* Fix type immunity given by abilities only applying to attacking moves * Add tests for type immunity granted by abilities * Use Sap Sipper as base for testing * Fix type-immunity abilities activating on self-targeted status moves * Add tests for self-targeted moves on mons with type-immunity abilitiies * Volt absorb tests
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@ -372,7 +372,7 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
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return false;
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return false;
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}
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}
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if (move.type === this.immuneType) {
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if (attacker !== pokemon && move.type === this.immuneType) {
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(args[0] as Utils.NumberHolder).value = 0;
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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return true;
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}
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}
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@ -5,7 +5,7 @@ import * as overrides from "#app/overrides";
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import {Species} from "#app/data/enums/species";
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import {Species} from "#app/data/enums/species";
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import {
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import {
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CommandPhase,
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CommandPhase,
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EnemyCommandPhase, TurnEndPhase,
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EnemyCommandPhase, MoveEndPhase, TurnEndPhase,
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} from "#app/phases";
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} from "#app/phases";
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import {Mode} from "#app/ui/ui";
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import {Mode} from "#app/ui/ui";
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import {Moves} from "#app/data/enums/moves";
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import {Moves} from "#app/data/enums/moves";
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@ -14,8 +14,9 @@ import {Command} from "#app/ui/command-ui-handler";
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import { Abilities } from "#app/data/enums/abilities.js";
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import { Abilities } from "#app/data/enums/abilities.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { TerrainType } from "#app/data/terrain.js";
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import { TerrainType } from "#app/data/terrain.js";
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import { BattlerTagType } from "#app/data/enums/battler-tag-type.js";
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// See also: ArenaTypeAbAttr
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// See also: TypeImmunityAbAttr
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describe("Abilities - Sap Sipper", () => {
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describe("Abilities - Sap Sipper", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let game: GameManager;
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@ -113,4 +114,28 @@ describe("Abilities - Sap Sipper", () => {
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expect(game.scene.arena.terrain.terrainType).toBe(TerrainType.GRASSY);
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expect(game.scene.arena.terrain.terrainType).toBe(TerrainType.GRASSY);
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expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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});
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it("do not activate against status moves that target the user", async() => {
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const moveToUse = Moves.SPIKY_SHIELD;
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const ability = Abilities.SAP_SIPPER;
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.getParty()[0].getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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});
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});
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56
src/test/abilities/volt_absorb.test.ts
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56
src/test/abilities/volt_absorb.test.ts
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@ -0,0 +1,56 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {Species} from "#app/data/enums/species";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {Moves} from "#app/data/enums/moves";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#app/data/enums/abilities.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { BattlerTagType } from "#app/data/enums/battler-tag-type.js";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Volt Absorb", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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});
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it("does not activate when CHARGE is used", async () => {
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const moveToUse = Moves.CHARGE;
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const ability = Abilities.VOLT_ABSORB;
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1);
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expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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});
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