optimize handleMysteryEncounterVictory

This commit is contained in:
Felix Staud 2024-07-17 10:10:40 -07:00
parent 6451eb8049
commit a862dabcd1

View File

@ -522,10 +522,14 @@ export function leaveEncounterWithoutBattle(scene: BattleScene, addHealPhase: bo
export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase: boolean = false) {
const allowedPkm = scene.getParty().filter((pkm) => pkm.isAllowedInBattle());
if (allowedPkm.length === 0) {
scene.clearPhaseQueue();
scene.unshiftPhase(new GameOverPhase(scene));
} else if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.SAFARI_BATTLE) {
return;
}
if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.SAFARI_BATTLE) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
} else if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.NO_BATTLE) {
scene.pushPhase(new EggLapsePhase(scene));