add `MysterEncounterBuilder.withOptionPhase()`

This commit is contained in:
Felix Staud 2024-07-09 22:34:53 -07:00 committed by ImperialSympathizer
parent adf52bf604
commit a8be171305
10 changed files with 246 additions and 257 deletions

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@ -123,12 +123,11 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder
};
return initBattleWithEnemyConfig(scene, config);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build())
.build()
)
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build();

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@ -8,7 +8,6 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
export const DepartmentStoreSaleEncounter: MysteryEncounter = MysteryEncounterBuilder
.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
@ -30,91 +29,83 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter = MysteryEncounterBu
])
// .withHideIntroVisuals(false)
.withSceneWaveRangeRequirement(10, 100)
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Choose TMs
const modifiers = [];
let i = 0;
while (i < 4) {
// 2/2/1 weight on TM rarity
const roll = randSeedInt(5);
if (roll < 2) {
modifiers.push(modifierTypes.TM_COMMON);
} else if (roll < 4) {
modifiers.push(modifierTypes.TM_GREAT);
} else {
modifiers.push(modifierTypes.TM_ULTRA);
}
i++;
.withOptionPhase(async (scene: BattleScene) => {
// Choose TMs
const modifiers = [];
let i = 0;
while (i < 4) {
// 2/2/1 weight on TM rarity
const roll = randSeedInt(5);
if (roll < 2) {
modifiers.push(modifierTypes.TM_COMMON);
} else if (roll < 4) {
modifiers.push(modifierTypes.TM_GREAT);
} else {
modifiers.push(modifierTypes.TM_ULTRA);
}
i++;
}
setEncounterExp(scene, scene.getParty().map(p => p.id), 300);
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Choose Vitamins
const modifiers = [];
let i = 0;
while (i < 3) {
// 2/1 weight on base stat booster vs PP Up
const roll = randSeedInt(3);
if (roll === 0) {
modifiers.push(modifierTypes.PP_UP);
} else {
modifiers.push(modifierTypes.BASE_STAT_BOOSTER);
}
i++;
setEncounterExp(scene, scene.getParty().map(p => p.id), 300);
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.withOptionPhase(async (scene: BattleScene) => {
// Choose Vitamins
const modifiers = [];
let i = 0;
while (i < 3) {
// 2/1 weight on base stat booster vs PP Up
const roll = randSeedInt(3);
if (roll === 0) {
modifiers.push(modifierTypes.PP_UP);
} else {
modifiers.push(modifierTypes.BASE_STAT_BOOSTER);
}
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Choose X Items
const modifiers = [];
let i = 0;
while (i < 5) {
// 4/1 weight on base stat booster vs Dire Hit
const roll = randSeedInt(5);
if (roll === 0) {
modifiers.push(modifierTypes.DIRE_HIT);
} else {
modifiers.push(modifierTypes.TEMP_STAT_BOOSTER);
}
i++;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.withOptionPhase(async (scene: BattleScene) => {
// Choose X Items
const modifiers = [];
let i = 0;
while (i < 5) {
// 4/1 weight on base stat booster vs Dire Hit
const roll = randSeedInt(5);
if (roll === 0) {
modifiers.push(modifierTypes.DIRE_HIT);
} else {
modifiers.push(modifierTypes.TEMP_STAT_BOOSTER);
}
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Choose Pokeballs
const modifiers = [];
let i = 0;
while (i < 4) {
// 10/30/20/5 weight on pokeballs
const roll = randSeedInt(65);
if (roll < 10) {
modifiers.push(modifierTypes.POKEBALL);
} else if (roll < 40) {
modifiers.push(modifierTypes.GREAT_BALL);
} else if (roll < 60) {
modifiers.push(modifierTypes.ULTRA_BALL);
} else {
modifiers.push(modifierTypes.ROGUE_BALL);
}
i++;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.withOptionPhase(async (scene: BattleScene) => {
// Choose Pokeballs
const modifiers = [];
let i = 0;
while (i < 4) {
// 10/30/20/5 weight on pokeballs
const roll = randSeedInt(65);
if (roll < 10) {
modifiers.push(modifierTypes.POKEBALL);
} else if (roll < 40) {
modifiers.push(modifierTypes.GREAT_BALL);
} else if (roll < 60) {
modifiers.push(modifierTypes.ULTRA_BALL);
} else {
modifiers.push(modifierTypes.ROGUE_BALL);
}
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build())
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build();

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@ -23,7 +23,6 @@ import { Moves } from "#enums/moves";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements";
const validMovesForSteal = [
@ -99,59 +98,53 @@ export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder
return true;
})
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Pick battle
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
const encounter = scene.currentBattle.mysteryEncounter;
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
.withOptionPhase(async (scene: BattleScene) => {
// Pick battle
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
})
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
const encounter = scene.currentBattle.mysteryEncounter;
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
// If player has a stealing move, they succeed automatically
const moveRequirement = new MoveRequirement(validMovesForSteal);
const validPokemon = moveRequirement.queryParty(scene.getParty());
if (validPokemon?.length > 0) {
// Use first valid pokemon to execute the theivery
const pokemon = validPokemon[0];
encounter.setDialogueToken("thiefPokemon", pokemon.name);
encounter.setDialogueToken(...moveRequirement.getDialogueToken(scene, pokemon));
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_steal_result");
leaveEncounterWithoutBattle(scene);
return;
}
// If player has a stealing move, they succeed automatically
const moveRequirement = new MoveRequirement(validMovesForSteal);
const validPokemon = moveRequirement.queryParty(scene.getParty());
if (validPokemon?.length > 0) {
// Use first valid pokemon to execute the theivery
const pokemon = validPokemon[0];
encounter.setDialogueToken("thiefPokemon", pokemon.name);
encounter.setDialogueToken(...moveRequirement.getDialogueToken(scene, pokemon));
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_steal_result");
leaveEncounterWithoutBattle(scene);
return;
}
const roll = randSeedInt(16);
if (roll > 6) {
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
};
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_bad_result");
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_good_result");
leaveEncounterWithoutBattle(scene);
}
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build())
const roll = randSeedInt(16);
if (roll > 6) {
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
};
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_bad_result");
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_good_result");
leaveEncounterWithoutBattle(scene);
}
})
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build();

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@ -12,7 +12,6 @@ import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "../../../battle-scene";
import * as Utils from "../../../utils";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
export const MysteriousChallengersEncounter: MysteryEncounter = MysteryEncounterBuilder
.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHALLENGERS)
@ -96,55 +95,49 @@ export const MysteriousChallengersEncounter: MysteryEncounter = MysteryEncounter
return true;
})
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn standard trainer battle with memory mushroom reward
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn standard trainer battle with memory mushroom reward
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.TM_COMMON, modifierTypes.TM_GREAT, modifierTypes.MEMORY_MUSHROOM], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.TM_COMMON, modifierTypes.TM_GREAT, modifierTypes.MEMORY_MUSHROOM], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 10);
return ret;
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 10);
return ret;
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 100);
return ret;
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn brutal fight with ROGUE/ULTRA/GREAT reward (can improve with luck)
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[2];
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 100);
return ret;
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Spawn brutal fight with ROGUE/ULTRA/GREAT reward (can improve with luck)
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[2];
// To avoid player level snowballing from picking this option
encounter.expMultiplier = 0.9;
// To avoid player level snowballing from picking this option
encounter.expMultiplier = 0.9;
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 1000);
return ret;
})
.build())
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
scene.executeWithSeedOffset(() => {
ret = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 1000);
return ret;
})
.build();

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@ -83,12 +83,11 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde
});
}
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build())
.build()
)
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build();

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@ -116,6 +116,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
chosenPokemon.updateInfo();
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withSceneRequirement(new MoneyRequirement(0, 5)) // Wave scaling multiplier of 2 for cost
.withOptionPhase(async (scene: BattleScene) => {
@ -136,12 +137,11 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
leaveEncounterWithoutBattle(scene);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build())
.build()
)
.withOptionPhase(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build();

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@ -54,49 +54,45 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
encounter.enemyPartyConfigs = [config];
return true;
})
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
// Pick battle
// TODO: do we want special rewards for this?
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
})
.build())
.withOption(new MysteryEncounterOptionBuilder()
.withOptionPhase(async (scene: BattleScene) => {
const instance = scene.currentBattle.mysteryEncounter;
let roll: integer;
scene.executeWithSeedOffset(() => {
roll = Utils.randSeedInt(16, 0);
}, scene.currentBattle.waveIndex);
console.log(roll);
if (roll > 4) {
// Fall asleep and get a sitrus berry (75%)
const p = instance.primaryPokemon;
p.status = new Status(StatusEffect.SLEEP, 0, 3);
p.updateInfo(true);
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
const sitrus = generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]);
.withOptionPhase(async (scene: BattleScene) => {
// Pick battle
// TODO: do we want special rewards for this?
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
})
.withOptionPhase(async (scene: BattleScene) => {
const instance = scene.currentBattle.mysteryEncounter;
let roll: integer;
scene.executeWithSeedOffset(() => {
roll = Utils.randSeedInt(16, 0);
}, scene.currentBattle.waveIndex);
console.log(roll);
if (roll > 4) {
// Fall asleep and get a sitrus berry (75%)
const p = instance.primaryPokemon;
p.status = new Status(StatusEffect.SLEEP, 0, 3);
p.updateInfo(true);
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
const sitrus = generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [new ModifierTypeOption(sitrus, 0)], fillRemaining: false });
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_bad_result");
leaveEncounterWithoutBattle(scene);
} else {
// Heal to full (25%)
for (const pokemon of scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (const move of pokemon.moveset) {
move.ppUsed = 0;
}
pokemon.updateInfo(true);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [new ModifierTypeOption(sitrus, 0)], fillRemaining: false });
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_bad_result");
leaveEncounterWithoutBattle(scene);
} else {
// Heal to full (25%)
for (const pokemon of scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (const move of pokemon.moveset) {
move.ppUsed = 0;
}
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_good_result");
leaveEncounterWithoutBattle(scene);
pokemon.updateInfo(true);
}
})
.build())
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_good_result");
leaveEncounterWithoutBattle(scene);
}
})
.withOption(new MysteryEncounterOptionBuilder()
.withPrimaryPokemonRequirement(new MoveRequirement([Moves.PLUCK, Moves.COVET, Moves.KNOCK_OFF, Moves.THIEF, Moves.TRICK, Moves.SWITCHEROO]))
.withOptionPhase(async (scene: BattleScene) => {
@ -105,5 +101,6 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_3_good_result");
leaveEncounterWithoutBattle(scene);
})
.build())
.build()
)
.build();

View File

@ -134,7 +134,8 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
return initBattleWithEnemyConfig(scene, config);
})
.build())
.build()
)
.withOption(new MysteryEncounterOptionBuilder()
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
// Open menu for selecting pokemon and Nature
@ -190,7 +191,8 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
return initBattleWithEnemyConfig(scene, config);
})
.build())
.build()
)
.withOption(new MysteryEncounterOptionBuilder()
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
// Open menu for selecting pokemon and ability to learn
@ -271,7 +273,8 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
return initBattleWithEnemyConfig(scene, config);
})
.build())
.build()
)
.build();
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {

View File

@ -4,6 +4,9 @@ import BattleScene from "../../battle-scene";
import { EncounterPokemonRequirement, EncounterSceneRequirement } from "./mystery-encounter-requirements";
import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean>;
export default interface MysteryEncounterOption {
requirements?: EncounterSceneRequirement[];
primaryPokemonRequirements?: EncounterPokemonRequirement[];
@ -19,11 +22,11 @@ export default interface MysteryEncounterOption {
dialogue?: OptionTextDisplay;
// Executes before any following dialogue or business logic from option. Usually this will be for calculating dialogueTokens or performing scene/data updates
onPreOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onPreOptionPhase?: OptionPhaseCallback;
// Business logic for option
onOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onOptionPhase?: OptionPhaseCallback;
// Executes after the encounter is over. Usually this will be for calculating dialogueTokens or performing data updates
onPostOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onPostOptionPhase?: OptionPhaseCallback;
}
export default class MysteryEncounterOption implements MysteryEncounterOption {
@ -121,24 +124,24 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
primaryPokemonRequirements?: EncounterPokemonRequirement[] = [];
secondaryPokemonRequirements ?: EncounterPokemonRequirement[] = [];
excludePrimaryFromSecondaryRequirements?: boolean;
onPreOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onPostOptionPhase?: (scene: BattleScene) => Promise<void | boolean>;
onPreOptionPhase?: OptionPhaseCallback;
onOptionPhase?: OptionPhaseCallback;
onPostOptionPhase?: OptionPhaseCallback;
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<MysteryEncounterOption, "requirements">> {
this.requirements.push(requirement);
return Object.assign(this, { requirements: this.requirements });
}
withPreOptionPhase(onPreOptionPhase: (scene: BattleScene) => Promise<void | boolean>): this & Required<Pick<MysteryEncounterOption, "onPreOptionPhase">> {
withPreOptionPhase(onPreOptionPhase: OptionPhaseCallback): this & Required<Pick<MysteryEncounterOption, "onPreOptionPhase">> {
return Object.assign(this, { onPreOptionPhase: onPreOptionPhase });
}
withOptionPhase(onOptionPhase: (scene: BattleScene) => Promise<void | boolean>): this & Required<Pick<MysteryEncounterOption, "onOptionPhase">> {
withOptionPhase(onOptionPhase: OptionPhaseCallback): this & Required<Pick<MysteryEncounterOption, "onOptionPhase">> {
return Object.assign(this, { onOptionPhase: onOptionPhase });
}
withPostOptionPhase(onPostOptionPhase: (scene: BattleScene) => Promise<void | boolean>): this & Required<Pick<MysteryEncounterOption, "onPostOptionPhase">> {
withPostOptionPhase(onPostOptionPhase: OptionPhaseCallback): this & Required<Pick<MysteryEncounterOption, "onPostOptionPhase">> {
return Object.assign(this, { onPostOptionPhase: onPostOptionPhase });
}

View File

@ -4,7 +4,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import MysteryEncounterDialogue, {
allMysteryEncounterDialogue
} from "./mystery-encounter-dialogue";
import MysteryEncounterOption from "./mystery-encounter-option";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
import {
EncounterPokemonRequirement,
EncounterSceneRequirement,
@ -387,6 +387,17 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
}
}
/**
* Adds a streamlined option phase.
* Only use if no pre-/post-options or condtions necessary.
*
* @param callback - OptionPhaseCallback
* @returns
*/
withOptionPhase(callback: OptionPhaseCallback) {
return this.withOption(new MysteryEncounterOptionBuilder().withOptionPhase(callback).build());
}
/**
* Defines the sprites that will be shown on the enemy field when the encounter spawns
* Can be one or more sprites, recommended not to exceed 4