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[Bug] Lock Capsule no longer treats common items as free (#3591)
* Fixed null check to actually check for null and not 0 * Add test and `startingModifier()` override helper function * Add tsdoc
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@ -2209,7 +2209,7 @@ export function getDefaultModifierTypeForTier(tier: ModifierTier): ModifierType
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}
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}
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export class ModifierTypeOption {
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export class ModifierTypeOption {
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public type: ModifierType | null;
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public type: ModifierType;
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public upgradeCount: integer;
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public upgradeCount: integer;
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public cost: integer;
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public cost: integer;
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@ -5580,7 +5580,7 @@ export class SelectModifierPhase extends BattlePhase {
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} else if (lockRarities) {
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} else if (lockRarities) {
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const tierValues = [50, 125, 300, 750, 2000];
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const tierValues = [50, 125, 300, 750, 2000];
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for (const opt of typeOptions) {
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for (const opt of typeOptions) {
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baseValue += opt.type?.tier ? tierValues[opt.type.tier] : 0;
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baseValue += tierValues[opt.type.tier ?? 0];
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}
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}
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} else {
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} else {
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baseValue = 250;
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baseValue = 250;
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47
src/test/items/lock_capsule.test.ts
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47
src/test/items/lock_capsule.test.ts
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@ -0,0 +1,47 @@
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { Abilities } from "#app/enums/abilities.js";
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import { Moves } from "#app/enums/moves.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { SelectModifierPhase } from "#app/phases.js";
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import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type.js";
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describe("Items - Lock Capsule", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.startingLevel(200)
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.moveset([Moves.SURF])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingModifier([{name: "LOCK_CAPSULE"}]);
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});
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it("doesn't set the cost of common tier items to 0", async() => {
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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const rewards = game.scene.getCurrentPhase() as SelectModifierPhase;
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const potion = new ModifierTypeOption(modifierTypes.POTION(), 0, 40); // Common tier item
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const rerollCost = rewards.getRerollCost([potion, potion, potion], true);
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expect(rerollCost).toBe(150);
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}, 20000);
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});
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@ -84,6 +84,17 @@ export class OverridesHelper extends GameManagerHelper {
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return this;
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return this;
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}
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}
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/**
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* Override the player's starting modifiers
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* @param modifiers the modifiers to set
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* @returns this
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*/
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startingModifier(modifiers: ModifierOverride[]): this {
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vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers);
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this.log(`Player starting modifiers set to: ${modifiers}`);
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return this;
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}
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/**
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/**
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* Override the player (pokemon) {@linkcode Abilities | ability}
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* Override the player (pokemon) {@linkcode Abilities | ability}
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* @param ability the (pokemon) {@linkcode Abilities | ability} to set
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* @param ability the (pokemon) {@linkcode Abilities | ability} to set
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