Drastically reduce chance of natural fog
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@ -247,7 +247,6 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.RAIN, weight: 5 },
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{ weatherType: WeatherType.FOG, weight: 2 }
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];
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if (hasSun)
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weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 8 });
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@ -266,9 +265,9 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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break;
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case Biome.SWAMP:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 2 },
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{ weatherType: WeatherType.RAIN, weight: 5 },
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{ weatherType: WeatherType.FOG, weight: 8 }
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{ weatherType: WeatherType.NONE, weight: 3 },
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{ weatherType: WeatherType.RAIN, weight: 4 },
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{ weatherType: WeatherType.FOG, weight: 1 }
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];
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break;
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case Biome.BEACH:
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@ -283,7 +282,7 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 10 },
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{ weatherType: WeatherType.RAIN, weight: 5 },
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{ weatherType: WeatherType.FOG, weight: 3 }
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{ weatherType: WeatherType.FOG, weight: 1 }
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];
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break;
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case Biome.SEABED:
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@ -329,25 +328,23 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
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break;
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case Biome.GRAVEYARD:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 3 },
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{ weatherType: WeatherType.FOG, weight: 1 }
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];
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break;
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case Biome.RUINS:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 },
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{ weatherType: WeatherType.FOG, weight: 1 }
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{ weatherType: WeatherType.NONE, weight: 4 }
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];
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break;
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case Biome.WASTELAND:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 },
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{ weatherType: WeatherType.FOG, weight: 1 }
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{ weatherType: WeatherType.NONE, weight: 4 }
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];
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break;
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case Biome.ABYSS:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 4 },
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{ weatherType: WeatherType.FOG, weight: 1 }
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{ weatherType: WeatherType.NONE, weight: 4 }
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];
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break;
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}
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