Implements infestation (#184)

* Implements infestation

* removes partial

* wrong partial removed, fixed

* appropriate tag location in enum

* moved in battle-anim enum
This commit is contained in:
shayebeadling 2024-04-18 11:14:11 -04:00 committed by GitHub
parent 6b46cd533a
commit aae40d2246
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5 changed files with 2006 additions and 3 deletions

File diff suppressed because it is too large Load Diff

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@ -79,6 +79,7 @@ export enum CommonAnim {
MAGMA_STORM,
CLAMP,
THUNDER_CAGE,
INFESTATION,
ORDER_UP_CURLY,
ORDER_UP_DROOPY,
ORDER_UP_STRETCHY,

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@ -613,6 +613,16 @@ export class ThunderCageTag extends DamagingTrapTag {
}
}
export class InfestationTag extends DamagingTrapTag {
constructor(turnCount: integer, sourceId: integer) {
super(BattlerTagType.INFESTATION, CommonAnim.INFESTATION, turnCount, Moves.INFESTATION, sourceId);
}
getTrapMessage(pokemon: Pokemon): string {
return getPokemonMessage(pokemon, ` has been afflicted \nwith an infestation by ${getPokemonPrefix(pokemon.scene.getPokemonById(this.sourceId))}${pokemon.scene.getPokemonById(this.sourceId).name}!`);
}
}
export class ProtectedTag extends BattlerTag {
constructor(sourceMove: Moves, tagType: BattlerTagType = BattlerTagType.PROTECTED) {
@ -1051,6 +1061,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new MagmaStormTag(turnCount, sourceId);
case BattlerTagType.THUNDER_CAGE:
return new ThunderCageTag(turnCount, sourceId);
case BattlerTagType.INFESTATION:
return new InfestationTag(turnCount, sourceId);
case BattlerTagType.PROTECTED:
return new ProtectedTag(sourceMove);
case BattlerTagType.SPIKY_SHIELD:

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@ -22,6 +22,7 @@ export enum BattlerTagType {
SAND_TOMB = "SAND_TOMB",
MAGMA_STORM = "MAGMA_STORM",
THUNDER_CAGE = "THUNDER_CAGE",
INFESTATION = "INFESTATION",
PROTECTED = "PROTECTED",
SPIKY_SHIELD = "SPIKY_SHIELD",
KINGS_SHIELD = "KINGS_SHIELD",

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@ -2459,6 +2459,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.SAND_TOMB:
case BattlerTagType.MAGMA_STORM:
case BattlerTagType.THUNDER_CAGE:
case BattlerTagType.INFESTATION:
return -3;
case BattlerTagType.ENCORE:
return -2;
@ -4160,7 +4161,18 @@ export function initMoves() {
.partial(),
new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
.attr(StatChangeAttr, BattleStat.SPD, 1, true)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true)
.attr(RemoveBattlerTagAttr, [
BattlerTagType.BIND,
BattlerTagType.WRAP,
BattlerTagType.FIRE_SPIN,
BattlerTagType.WHIRLPOOL,
BattlerTagType.CLAMP,
BattlerTagType.SAND_TOMB,
BattlerTagType.MAGMA_STORM,
BattlerTagType.THUNDER_CAGE,
BattlerTagType.SEEDED,
BattlerTagType.INFESTATION
], true)
.partial(),
new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2)
.attr(StatChangeAttr, BattleStat.EVA, -1)
@ -5179,7 +5191,7 @@ export function initMoves() {
.attr(SurviveDamageAttr),
new AttackMove(Moves.INFESTATION, Type.BUG, MoveCategory.SPECIAL, 20, 100, 20, 100, 0, 6)
.makesContact()
.partial(),
.attr(TrapAttr, BattlerTagType.INFESTATION),
new AttackMove(Moves.POWER_UP_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 20, 100, 0, 6)
.attr(StatChangeAttr, BattleStat.ATK, 1, true)
.punchingMove(),
@ -5977,7 +5989,18 @@ export function initMoves() {
new AttackMove(Moves.TRIPLE_DIVE, Type.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._3),
new AttackMove(Moves.MORTAL_SPIN, Type.POISON, MoveCategory.PHYSICAL, 30, 100, 15, 100, 0, 9)
.attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true)
.attr(LapseBattlerTagAttr, [
BattlerTagType.BIND,
BattlerTagType.WRAP,
BattlerTagType.FIRE_SPIN,
BattlerTagType.WHIRLPOOL,
BattlerTagType.CLAMP,
BattlerTagType.SAND_TOMB,
BattlerTagType.MAGMA_STORM,
BattlerTagType.THUNDER_CAGE,
BattlerTagType.SEEDED,
BattlerTagType.INFESTATION
], true)
.attr(StatusEffectAttr, StatusEffect.POISON)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9)