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Move rand
value
I had done the randSeedInt value in the wrong place, so the value wasn't saving to the session data properly, so that has been fixed.
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@ -451,6 +451,11 @@ export class SingleGenerationChallenge extends Challenge {
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applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
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let trainerTypes: TrainerType[] = [];
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if (this.rand === 0 && this.value === 3 || this.value === 7) {
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/** Currently used for determining the evil team when there is more than one for a given generation. */
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const rand = Utils.randSeedInt(2, 1);
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this.rand = rand;
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}
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switch (waveIndex) {
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case 35:
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trainerTypes = [ TrainerType.ROCKET_GRUNT, TrainerType.ROCKET_GRUNT, TrainerType.UNKNOWN, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.UNKNOWN, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ];
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@ -689,8 +694,7 @@ export class SingleGenerationChallenge extends Challenge {
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const newChallenge = new SingleGenerationChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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/** Currently used for determining the evil team when there is more than one for a given generation. */
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newChallenge.rand = Utils.randSeedInt(2, 1);
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newChallenge.rand = source.rand;
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return newChallenge;
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}
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}
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