mirror of
https://github.com/pagefaultgames/pokerogue.git
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Make max and z moves unable to be chosen with metronome (#641)
This commit is contained in:
parent
e6ba60364e
commit
aba97c6ddc
216
src/data/move.ts
216
src/data/move.ts
@ -5753,79 +5753,116 @@ export function initMoves() {
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.ignoresProtect(),
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.ignoresProtect(),
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/* Unused */
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/* Unused */
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new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
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new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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/* End Unused */
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/* End Unused */
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new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7)
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new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7)
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.attr(SandHealAttr)
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.attr(SandHealAttr)
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@ -5933,23 +5970,32 @@ export function initMoves() {
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/* Unused */
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/* Unused */
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new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
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.makesContact(false)
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.makesContact(false)
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.partial(),
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.partial()
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.ignoresVirtual(),
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new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
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new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
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.partial(),
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.partial()
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.ignoresVirtual(),
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new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
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new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
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.partial(),
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.partial()
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.ignoresVirtual(),
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new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7)
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new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7)
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new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7)
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.partial(),
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.partial()
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.ignoresVirtual(),
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new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
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new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
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.partial(),
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.partial()
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.ignoresVirtual(),
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new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
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new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true),
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
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.ignoresVirtual(),
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new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
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new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
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.attr(TerrainChangeAttr, TerrainType.PSYCHIC),
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.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
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.ignoresVirtual(),
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/* End Unused */
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/* End Unused */
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new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
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new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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@ -5987,7 +6033,8 @@ export function initMoves() {
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.partial(),
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.partial(),
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/* Unused */
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/* Unused */
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new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
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new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
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.partial(),
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.partial()
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.ignoresVirtual(),
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/* End Unused */
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/* End Unused */
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new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
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new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
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.condition(failIfDampCondition)
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.condition(failIfDampCondition)
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@ -6003,21 +6050,27 @@ export function initMoves() {
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/* Unused */
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/* Unused */
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new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
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new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr)
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.attr(PhotonGeyserCategoryAttr)
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.ignoresAbilities(),
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.ignoresAbilities()
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.ignoresVirtual(),
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new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7)
|
new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7)
|
||||||
.ignoresAbilities(),
|
.ignoresAbilities()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
|
new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
|
||||||
.ignoresAbilities(),
|
.ignoresAbilities()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
||||||
.partial(),
|
.partial()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
||||||
.attr(ClearTerrainAttr)
|
.attr(ClearTerrainAttr)
|
||||||
.makesContact(false),
|
.makesContact(false)
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
|
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||||
.partial(),
|
.partial()
|
||||||
|
.ignoresVirtual(),
|
||||||
/* End Unused */
|
/* End Unused */
|
||||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
|
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
|
||||||
.attr(CritOnlyAttr),
|
.attr(CritOnlyAttr),
|
||||||
@ -6054,7 +6107,8 @@ export function initMoves() {
|
|||||||
.punchingMove(),
|
.punchingMove(),
|
||||||
/* Unused */
|
/* Unused */
|
||||||
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
|
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
|
||||||
.attr(ProtectAttr),
|
.attr(ProtectAttr)
|
||||||
|
.ignoresVirtual(),
|
||||||
/* End Unused */
|
/* End Unused */
|
||||||
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
|
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||||
@ -6098,58 +6152,76 @@ export function initMoves() {
|
|||||||
/* Unused */
|
/* Unused */
|
||||||
new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||||
.target(MoveTarget.NEAR_ENEMY)
|
.target(MoveTarget.NEAR_ENEMY)
|
||||||
.unimplemented(),
|
.unimplemented()
|
||||||
|
.ignoresVirtual(),
|
||||||
/* End Unused */
|
/* End Unused */
|
||||||
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8)
|
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8)
|
||||||
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
|
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
|
||||||
|
Loading…
Reference in New Issue
Block a user