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Add Save and Quit option to replace Return to Title
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Eier-Gacha",
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"MANAGE_DATA": "Daten verwalten",
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"COMMUNITY": "Community",
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"RETURN_TO_TITLE": "Zurück zum Titelbildschirm",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Ausloggen",
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"slot": "Slot {{slotNumber}}",
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"importSession": "Sitzung importieren",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Egg Gacha",
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"MANAGE_DATA": "Manage Data",
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"COMMUNITY": "Community",
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"RETURN_TO_TITLE": "Return To Title",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Log Out",
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"slot": "Slot {{slotNumber}}",
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"importSession": "Import Session",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Gacha de Huevos",
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"MANAGE_DATA": "Gestionar Datos",
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"COMMUNITY": "Comunidad",
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"RETURN_TO_TITLE": "Volver al Título",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Cerrar Sesión",
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"slot": "Ranura {{slotNumber}}",
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"importSession": "Importar Sesión",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Gacha-Œufs",
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"MANAGE_DATA": "Mes données",
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"COMMUNITY": "Communauté",
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"RETURN_TO_TITLE": "Écran titre",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Déconnexion",
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"slot": "Emplacement {{slotNumber}}",
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"importSession": "Importer session",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Gacha Uova",
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"MANAGE_DATA": "Gestisci Dati",
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"COMMUNITY": "Community",
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"RETURN_TO_TITLE": "Ritorna al Titolo",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Disconnettiti",
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"slot": "Slot {{slotNumber}}",
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"importSession": "Importa Sessione",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "Gacha de Ovos",
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"MANAGE_DATA": "Gerenciar Dados",
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"COMMUNITY": "Comunidade",
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"RETURN_TO_TITLE": "Voltar ao Início",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "Logout",
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"slot": "Slot {{slotNumber}}",
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"importSession": "Importar Sessão",
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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"EGG_GACHA": "扭蛋机",
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"MANAGE_DATA": "管理数据",
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"COMMUNITY": "社区",
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"RETURN_TO_TITLE": "返回标题画面",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "登出",
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"slot": "存档位 {{slotNumber}}",
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"importSession": "导入存档",
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@ -358,12 +358,15 @@ export class GameData {
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if (cachedSystemData.timestamp > systemData.timestamp) {
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console.debug('Use cached system');
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systemData = cachedSystemData;
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systemDataStr = cachedSystemDataStr;
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} else
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this.clearLocalData();
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}
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console.debug(systemData);
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemDataStr, bypassLogin));
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/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
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if (versions[0] !== versions[1]) {
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@ -876,7 +879,7 @@ export class GameData {
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}) as SessionSaveData;
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}
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saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
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saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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@ -886,7 +889,7 @@ export class GameData {
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const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = this.getSystemSaveData();
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const systemData = useCachedSystem ? this.parseSystemData(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)) : this.getSystemSaveData();
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const request = {
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system: systemData,
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@ -20,7 +20,7 @@ export enum MenuOptions {
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EGG_GACHA,
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MANAGE_DATA,
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COMMUNITY,
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RETURN_TO_TITLE,
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SAVE_AND_QUIT,
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LOG_OUT
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}
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@ -297,15 +297,18 @@ export default class MenuUiHandler extends MessageUiHandler {
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ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.communityConfig);
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success = true;
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break;
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case MenuOptions.RETURN_TO_TITLE:
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case MenuOptions.SAVE_AND_QUIT:
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if (this.scene.currentBattle) {
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success = true;
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if (this.scene.currentBattle.turn > 1) {
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ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
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ui.setOverlayMode(Mode.CONFIRM, () => this.scene.reset(true), () => {
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ui.setOverlayMode(Mode.CONFIRM, () => this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => this.scene.reset(true)), () => {
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ui.revertMode();
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ui.showText(null, 0);
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}, false, -98);
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});
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} else
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this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => this.scene.reset(true));
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} else
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error = true;
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break;
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