Fixes Tidy Up so it clears hazards from both sides (#717)
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@ -6715,8 +6715,9 @@ export function initMoves() {
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.attr(ForceSwitchOutAttr, true, false)
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.attr(ForceSwitchOutAttr, true, false)
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.target(MoveTarget.BOTH_SIDES),
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.target(MoveTarget.BOTH_SIDES),
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new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9)
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new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true, null, true, true)
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.attr(RemoveArenaTrapAttr),
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.attr(RemoveArenaTrapAttr)
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.target(MoveTarget.BOTH_SIDES),
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new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
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new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
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.attr(WeatherChangeAttr, WeatherType.SNOW)
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.attr(WeatherChangeAttr, WeatherType.SNOW)
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.target(MoveTarget.BOTH_SIDES),
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.target(MoveTarget.BOTH_SIDES),
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