Fix post-summon abilities sometimes triggering twice on switch
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@ -535,8 +535,8 @@ export abstract class FieldPhase extends BattlePhase {
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export abstract class PokemonPhase extends FieldPhase {
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export abstract class PokemonPhase extends FieldPhase {
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protected battlerIndex: BattlerIndex | integer;
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protected battlerIndex: BattlerIndex | integer;
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protected player: boolean;
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public player: boolean;
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protected fieldIndex: integer;
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public fieldIndex: integer;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex | integer) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex | integer) {
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super(scene);
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super(scene);
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@ -1446,6 +1446,7 @@ export class CheckSwitchPhase extends BattlePhase {
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this.scene.ui.showText(`Will you switch\n${this.useName ? pokemon.name : 'Pokémon'}?`, null, () => {
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this.scene.ui.showText(`Will you switch\n${this.useName ? pokemon.name : 'Pokémon'}?`, null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
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this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
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this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
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this.end();
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this.end();
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}, () => {
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}, () => {
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