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[Bug] Fixed defog not removing the target's Safeguard and Mist (#5107)
* Fixed defog not removing the target's Safeguard and Mist * Made requested changes and added unit test * Remove stray newline --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -9220,7 +9220,8 @@ export function initMoves() {
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.attr(ClearWeatherAttr, WeatherType.FOG)
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.attr(ClearTerrainAttr)
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.attr(RemoveScreensAttr, false)
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.attr(RemoveArenaTrapAttr, true),
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.attr(RemoveArenaTrapAttr, true)
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.attr(RemoveArenaTagsAttr, [ ArenaTagType.MIST, ArenaTagType.SAFEGUARD ], false),
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new StatusMove(Moves.TRICK_ROOM, Type.PSYCHIC, -1, 5, -1, -7, 4)
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.attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5)
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.ignoresProtect()
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71
src/test/moves/defog.test.ts
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71
src/test/moves/defog.test.ts
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@ -0,0 +1,71 @@
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Defog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.MIST, Moves.SAFEGUARD, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.DEFOG, Moves.GROWL ]);
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});
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it("should not allow Safeguard to be active", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SAFEGUARD);
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await game.forceEnemyMove(Moves.DEFOG);
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await game.phaseInterceptor.to("BerryPhase");
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expect(playerPokemon[0].isSafeguarded(enemyPokemon[0])).toBe(false);
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expect(true).toBe(true);
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});
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it("should not allow Mist to be active", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.MIST);
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await game.forceEnemyMove(Moves.DEFOG);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(playerPokemon[0].getStatStage(Stat.ATK)).toBe(-1);
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expect(true).toBe(true);
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});
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});
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