[P2][Beta] Freeze-dry Re-implementation (#4874)
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@ -516,7 +516,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const modifierValue = args.length > 0
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? (args[0] as Utils.NumberHolder).value
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: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker);
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: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker, undefined, undefined, move);
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if (move instanceof AttackMove && modifierValue < 2) {
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cancelled.value = true; // Suppresses "No Effect" message
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@ -3180,7 +3180,7 @@ function getAnticipationCondition(): AbAttrCondition {
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continue;
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}
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// the move's base type (not accounting for variable type changes) is super effective
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true) >= 2) {
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2) {
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return true;
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}
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// move is a OHKO
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@ -897,7 +897,7 @@ export class AttackMove extends Move {
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let attackScore = 0;
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const effectiveness = target.getAttackTypeEffectiveness(this.type, user);
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const effectiveness = target.getAttackTypeEffectiveness(this.type, user, undefined, undefined, this);
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attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
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if (attackScore) {
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if (this.category === MoveCategory.PHYSICAL) {
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@ -4971,48 +4971,6 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
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}
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}
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/**
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* This class forces Freeze-Dry to be super effective against Water Type.
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* It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly.
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* @see {@linkcode apply}
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*/
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export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* If the target is Mono Type (Water only) then a 2x Multiplier is always forced.
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* If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type.
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*
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* Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}.
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* The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.
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*
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* @param user The {@linkcode Pokemon} applying the move
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* @param target The {@linkcode Pokemon} targeted by the move
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* @param move The move used by the user
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* @param args `[0]` a {@linkcode Utils.NumberHolder | NumberHolder} containing a type effectiveness multiplier
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* @returns `true` if super effectiveness on water type is forced; `false` otherwise
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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if (target.isOfType(Type.WATER) && multiplier.value !== 0) {
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const multipleTypes = (target.getTypes().length > 1);
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if (multipleTypes) {
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const nonWaterType = target.getTypes().filter(type => type !== Type.WATER)[0];
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const effectivenessAgainstTarget = new Utils.NumberHolder(getTypeDamageMultiplier(user.getMoveType(move), nonWaterType));
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applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstTarget);
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multiplier.value = effectivenessAgainstTarget.value * 2;
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return true;
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}
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multiplier.value = 2;
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return true;
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}
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return false;
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}
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}
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export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
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@ -5040,6 +4998,41 @@ export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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}
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}
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/**
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* Attribute for moves which have a custom type chart interaction.
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*/
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export class VariableMoveTypeChartAttr extends MoveAttr {
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args [0] {@linkcode NumberHolder} holding the type effectiveness
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* @param args [1] A single defensive type of the target
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*
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* @returns true if application of the attribute succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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}
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}
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/**
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* This class forces Freeze-Dry to be super effective against Water Type.
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*/
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export class FreezeDryAttr extends VariableMoveTypeChartAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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const defType = args[1] as Type;
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if (defType === Type.WATER) {
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multiplier.value = 2;
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return true;
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} else {
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return false;
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}
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}
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}
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export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const accuracy = args[0] as Utils.NumberHolder;
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@ -9448,8 +9441,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.attr(FreezeDryAttr)
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.edgeCase(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell.
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.attr(FreezeDryAttr),
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new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
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.soundBased()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
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import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
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import { variantData } from "#app/data/variant";
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr, VariableMoveTypeChartAttr } from "#app/data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
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import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
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import { starterPassiveAbilities } from "#app/data/balance/passives";
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@ -1632,7 +1632,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const moveType = source.getMoveType(move);
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const typeMultiplier = new Utils.NumberHolder((move.category !== MoveCategory.STATUS || move.hasAttr(RespectAttackTypeImmunityAttr))
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? this.getAttackTypeEffectiveness(moveType, source, false, simulated)
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? this.getAttackTypeEffectiveness(moveType, source, false, simulated, move)
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: 1);
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applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
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@ -1684,9 +1684,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param source {@linkcode Pokemon} the Pokemon using the move
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* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
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* @param simulated tag to only apply the strong winds effect message when the move is used
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* @param move (optional) the move whose type effectiveness is to be checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
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* @returns a multiplier for the type effectiveness
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*/
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getAttackTypeEffectiveness(moveType: Type, source?: Pokemon, ignoreStrongWinds: boolean = false, simulated: boolean = true): TypeDamageMultiplier {
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getAttackTypeEffectiveness(moveType: Type, source?: Pokemon, ignoreStrongWinds: boolean = false, simulated: boolean = true, move?: Move): TypeDamageMultiplier {
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if (moveType === Type.STELLAR) {
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return this.isTerastallized() ? 2 : 1;
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}
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@ -1705,6 +1706,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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let multiplier = types.map(defType => {
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const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType));
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applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
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if (move) {
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applyMoveAttrs(VariableMoveTypeChartAttr, null, this, move, multiplier, defType);
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}
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if (source) {
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const ignoreImmunity = new Utils.BooleanHolder(false);
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if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
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@ -2,6 +2,7 @@ import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Type } from "#enums/type";
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import { Challenges } from "#enums/challenges";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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@ -29,7 +30,7 @@ describe("Moves - Freeze-Dry", () => {
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.enemyMoveset(Moves.SPLASH)
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.starterSpecies(Species.FEEBAS)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.FREEZE_DRY ]);
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.moveset([ Moves.FREEZE_DRY, Moves.FORESTS_CURSE, Moves.SOAK ]);
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});
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it("should deal 2x damage to pure water types", async () => {
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@ -98,6 +99,71 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
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game.override.enemySpecies(Species.QUAGSIRE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FORESTS_CURSE);
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await game.toNextTurn();
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
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});
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it("should deal 2x damage to steel type terastallized into water", async () => {
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game.override.enemySpecies(Species.SKARMORY)
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.enemyHeldItems([{ name: "TERA_SHARD", type: Type.WATER }]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.5x damage to water type terastallized into fire", async () => {
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game.override.enemySpecies(Species.PELIPPER)
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.enemyHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
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game.override.enemySpecies(Species.TERAPAGOS)
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.enemyAbility(Abilities.TERA_SHELL);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.SOAK);
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await game.toNextTurn();
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 2x damage to water type under Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle();
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