[P1] Fixing crash that can occur when failing to loading variant sprites. (#4315)

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podar 2024-11-03 00:33:48 -05:00 committed by GitHub
parent f16309fd06
commit b17b1d6e7e
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1 changed files with 48 additions and 21 deletions

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@ -428,38 +428,26 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
resolve();
};
if (this.shiny) {
const populateVariantColors = (key: string, back: boolean = false): Promise<void> => {
const populateVariantColors = (isBackSprite: boolean = false): Promise<void> => {
return new Promise(resolve => {
const battleSpritePath = this.getBattleSpriteAtlasPath(back, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
let config = variantData;
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(back, ignoreOverride));
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride));
battleSpritePath.split("/").map(p => config ? config = config[p] : null);
const variantSet: VariantSet = config as VariantSet;
if (variantSet && variantSet[this.variant] === 1) {
if (variantColorCache.hasOwnProperty(key)) {
return resolve();
const cacheKey = this.getBattleSpriteKey(isBackSprite);
if (!variantColorCache.hasOwnProperty(cacheKey)) {
this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
}
this.scene.cachedFetch(`./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`).
then(res => {
// Prevent the JSON from processing if it failed to load
if (!res.ok) {
console.error(`Could not load ${res.url}!`);
return;
}
return res.json();
}).then(c => {
variantColorCache[key] = c;
resolve();
});
} else {
resolve();
}
});
};
if (this.isPlayer()) {
Promise.all([ populateVariantColors(this.getBattleSpriteKey(false)), populateVariantColors(this.getBattleSpriteKey(true), true) ]).then(() => updateFusionPaletteAndResolve());
Promise.all([ populateVariantColors(false), populateVariantColors(true) ]).then(() => updateFusionPaletteAndResolve());
} else {
populateVariantColors(this.getBattleSpriteKey(false)).then(() => updateFusionPaletteAndResolve());
populateVariantColors(false).then(() => updateFusionPaletteAndResolve());
}
} else {
updateFusionPaletteAndResolve();
@ -472,6 +460,45 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
/**
* Gracefully handle errors loading a variant sprite. Log if it fails and attempt to fall back on
* non-experimental sprites before giving up.
*
* @param cacheKey the cache key for the variant color sprite
* @param attemptedSpritePath the sprite path that failed to load
* @param useExpSprite was the attempted sprite experimental
* @param battleSpritePath the filename of the sprite
* @param optionalParams any additional params to log
*/
fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams);
if (useExpSprite) {
this.populateVariantColorCache(cacheKey, false, battleSpritePath);
}
}
/**
* Attempt to process variant sprite.
*
* @param cacheKey the cache key for the variant color sprite
* @param useExpSprite should the experimental sprite be used
* @param battleSpritePath the filename of the sprite
*/
populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
this.scene.cachedFetch(spritePath).then(res => {
// Prevent the JSON from processing if it failed to load
if (!res.ok) {
return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText);
}
return res.json();
}).catch(error => {
this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
}).then(c => {
variantColorCache[cacheKey] = c;
});
}
getFormKey(): string {
if (!this.species.forms.length || this.species.forms.length <= this.formIndex) {
return "";