Fix Baton Pass crash
This commit is contained in:
parent
d66529e96f
commit
b1b6a6f1c7
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@ -2740,7 +2740,7 @@
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"3": [
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"3": [
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{
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{
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"frameIndex": 3,
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"frameIndex": 3,
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"resourceName": "PRSFX- Baton Pass.wav",
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"resourceName": "PRSFX- Baton Pass1.wav",
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"volume": 100,
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"volume": 100,
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"pitch": 100,
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"pitch": 100,
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"eventType": "AnimTimedSoundEvent"
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"eventType": "AnimTimedSoundEvent"
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@ -2749,7 +2749,7 @@
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"17": [
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"17": [
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{
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{
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"frameIndex": 17,
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"frameIndex": 17,
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"resourceName": "PRSFX- Baton Pass1.wav",
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"resourceName": "PRSFX- Baton Pass2.wav",
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"volume": 100,
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"volume": 100,
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"pitch": 100,
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"pitch": 100,
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"eventType": "AnimTimedSoundEvent"
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"eventType": "AnimTimedSoundEvent"
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,848 @@
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{
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"graphic": "PRAS- Kenesis",
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"frames": [
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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10,
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10,
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10,
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10
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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25,
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25,
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25,
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25
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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40,
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40,
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40,
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40
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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55,
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55,
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55,
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55
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],
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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70,
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70,
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70,
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70
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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85,
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85,
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85,
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85
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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90,
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90,
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90,
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90
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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110,
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110,
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110,
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110
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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120,
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120,
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120,
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120
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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120,
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120,
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120,
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120
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 2
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|
},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 1,
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"graphicFrame": 0,
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"opacity": 255,
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"tone": [
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|
120,
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|
120,
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|
120,
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|
120
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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|
"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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|
"graphicFrame": 0,
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"opacity": 255,
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|
"locked": true,
|
||||||
|
"priority": 1,
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||||||
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"focus": 2
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||||||
|
},
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|
{
|
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|
"x": 128,
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|
"y": -64,
|
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|
"zoomX": 100,
|
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|
"zoomY": 100,
|
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|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
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|
120,
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|
120,
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|
120,
|
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|
120
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],
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"locked": true,
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"priority": 1,
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"focus": 1
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}
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],
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[
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{
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"x": 0,
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"y": 0,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
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"target": 0,
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"graphicFrame": 0,
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"opacity": 255,
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"locked": true,
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||||||
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"priority": 1,
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"focus": 2
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},
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{
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"x": 128,
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"y": -64,
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"zoomX": 100,
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"zoomY": 100,
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"visible": true,
|
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"target": 1,
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"graphicFrame": 0,
|
||||||
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"opacity": 255,
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"tone": [
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|
120,
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|
120,
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|
120,
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|
120
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],
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"locked": true,
|
||||||
|
"priority": 1,
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||||||
|
"focus": 1
|
||||||
|
}
|
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],
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|
[
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|
{
|
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|
"x": 0,
|
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|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
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"target": 0,
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||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
120,
|
||||||
|
120,
|
||||||
|
120,
|
||||||
|
120
|
||||||
|
],
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
120,
|
||||||
|
120,
|
||||||
|
120,
|
||||||
|
120
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
110,
|
||||||
|
110,
|
||||||
|
110,
|
||||||
|
110
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
100,
|
||||||
|
100,
|
||||||
|
100,
|
||||||
|
100
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
85,
|
||||||
|
85,
|
||||||
|
85,
|
||||||
|
85
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
70,
|
||||||
|
70,
|
||||||
|
70,
|
||||||
|
70
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
55,
|
||||||
|
55,
|
||||||
|
55,
|
||||||
|
55
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
40,
|
||||||
|
40,
|
||||||
|
40,
|
||||||
|
40
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
25,
|
||||||
|
25,
|
||||||
|
25,
|
||||||
|
25
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"tone": [
|
||||||
|
10,
|
||||||
|
10,
|
||||||
|
10,
|
||||||
|
10
|
||||||
|
],
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 0,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"x": 128,
|
||||||
|
"y": -64,
|
||||||
|
"zoomX": 100,
|
||||||
|
"zoomY": 100,
|
||||||
|
"visible": true,
|
||||||
|
"target": 1,
|
||||||
|
"graphicFrame": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"locked": true,
|
||||||
|
"priority": 1,
|
||||||
|
"focus": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"frameTimedEvents": {
|
||||||
|
"0": [
|
||||||
|
{
|
||||||
|
"frameIndex": 0,
|
||||||
|
"resourceName": "PRAS- Darkness BG",
|
||||||
|
"bgX": 0,
|
||||||
|
"bgY": 0,
|
||||||
|
"opacity": 0,
|
||||||
|
"duration": 5,
|
||||||
|
"eventType": "AnimTimedAddBgEvent"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"frameIndex": 0,
|
||||||
|
"resourceName": "",
|
||||||
|
"bgX": 0,
|
||||||
|
"bgY": 0,
|
||||||
|
"opacity": 255,
|
||||||
|
"duration": 6,
|
||||||
|
"eventType": "AnimTimedUpdateBgEvent"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"6": [
|
||||||
|
{
|
||||||
|
"frameIndex": 6,
|
||||||
|
"resourceName": "PRSFX- Future Sight1.wav",
|
||||||
|
"volume": 100,
|
||||||
|
"pitch": 59,
|
||||||
|
"eventType": "AnimTimedSoundEvent"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"18": [
|
||||||
|
{
|
||||||
|
"frameIndex": 18,
|
||||||
|
"resourceName": "",
|
||||||
|
"bgX": 0,
|
||||||
|
"bgY": 0,
|
||||||
|
"opacity": 0,
|
||||||
|
"duration": 6,
|
||||||
|
"eventType": "AnimTimedUpdateBgEvent"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"position": 4,
|
||||||
|
"hue": 0
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -30,6 +30,7 @@ export enum ChargeAnim {
|
||||||
FLY_CHARGING = 1000,
|
FLY_CHARGING = 1000,
|
||||||
BOUNCE_CHARGING,
|
BOUNCE_CHARGING,
|
||||||
DIG_CHARGING,
|
DIG_CHARGING,
|
||||||
|
FUTURE_SIGHT_CHARGING,
|
||||||
DIVE_CHARGING,
|
DIVE_CHARGING,
|
||||||
SOLAR_BEAM_CHARGING,
|
SOLAR_BEAM_CHARGING,
|
||||||
SHADOW_FORCE_CHARGING,
|
SHADOW_FORCE_CHARGING,
|
||||||
|
@ -41,7 +42,10 @@ export enum ChargeAnim {
|
||||||
DOOM_DESIRE_CHARGING,
|
DOOM_DESIRE_CHARGING,
|
||||||
RAZOR_WIND_CHARGING,
|
RAZOR_WIND_CHARGING,
|
||||||
PHANTOM_FORCE_CHARGING,
|
PHANTOM_FORCE_CHARGING,
|
||||||
GEOMANCY_CHARGING
|
GEOMANCY_CHARGING,
|
||||||
|
SHADOW_BLADE_CHARGING,
|
||||||
|
SOLAR_BLADE_CHARGING,
|
||||||
|
BEAK_BLAST_CHARGING
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum CommonAnim {
|
export enum CommonAnim {
|
||||||
|
@ -182,8 +186,8 @@ class AnimFrame {
|
||||||
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer,
|
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer,
|
||||||
opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer,
|
opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer,
|
||||||
flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) {
|
flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) {
|
||||||
this.x = !init ? (x - 128) * 0.5 : x;
|
this.x = !init ? ((x || 0) - 128) * 0.5 : x;
|
||||||
this.y = !init ? (y - 224) * 0.5 : y;
|
this.y = !init ? ((y || 0) - 224) * 0.5 : y;
|
||||||
if (zoomX)
|
if (zoomX)
|
||||||
this.zoomX = zoomX;
|
this.zoomX = zoomX;
|
||||||
else if (init)
|
else if (init)
|
||||||
|
|
|
@ -3546,7 +3546,7 @@ export function initMoves() {
|
||||||
new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, -1, 20, -1, "The user strikes the target with a quick jolt of electricity. This attack never misses.", -1, 0, 3),
|
new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, -1, 20, -1, "The user strikes the target with a quick jolt of electricity. This attack never misses.", -1, 0, 3),
|
||||||
new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "The user attacks the target with a pulsing blast of water. This may also confuse the target.", 20, 0, 3)
|
new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "The user attacks the target with a pulsing blast of water. This may also confuse the target.", 20, 0, 3)
|
||||||
.attr(ConfuseAttr),
|
.attr(ConfuseAttr),
|
||||||
new AttackMove(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Two turns after this move is used, a concentrated bundle of light blasts the target.", -1, 0, 3)
|
new AttackMove(Moves.DOOM_DESIRE, "Doom Desire (N)", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Two turns after this move is used, a concentrated bundle of light blasts the target.", -1, 0, 3)
|
||||||
.attr(ChargeAttr, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'),
|
.attr(ChargeAttr, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'),
|
||||||
new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
|
new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
|
||||||
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
|
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
|
||||||
|
@ -4125,10 +4125,12 @@ export function initMoves() {
|
||||||
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap (P)", Type.GRASS, 100, 10, -1, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
|
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap (P)", Type.GRASS, 100, 10, -1, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
|
||||||
.attr(StatChangeAttr, BattleStat.ATK, -1),
|
.attr(StatChangeAttr, BattleStat.ATK, -1),
|
||||||
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade (N)", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
|
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade (N)", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
|
||||||
.attr(ChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, 'is glowing!'),
|
.attr(ChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, "is glowing!"),
|
||||||
new AttackMove(Moves.LEAFAGE, "Leafage (N)", Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, "The user attacks by pelting the target with leaves.", -1, 0, 7),
|
new AttackMove(Moves.LEAFAGE, "Leafage (N)", Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, "The user attacks by pelting the target with leaves.", -1, 0, 7),
|
||||||
new StatusMove(Moves.SPOTLIGHT, "Spotlight (N)", Type.NORMAL, -1, 15, -1, "The user shines a spotlight on the target so that only the target will be attacked during the turn.", -1, 3, 7),
|
new StatusMove(Moves.SPOTLIGHT, "Spotlight (N)", Type.NORMAL, -1, 15, -1, "The user shines a spotlight on the target so that only the target will be attacked during the turn.", -1, 3, 7),
|
||||||
new StatusMove(Moves.TOXIC_THREAD, "Toxic Thread (N)", Type.POISON, 100, 20, -1, "The user shoots poisonous threads to poison the target and lower the target's Speed stat.", 100, 0, 7),
|
new StatusMove(Moves.TOXIC_THREAD, "Toxic Thread", Type.POISON, 100, 20, -1, "The user shoots poisonous threads to poison the target and lower the target's Speed stat.", 100, 0, 7)
|
||||||
|
.attr(StatusEffectAttr, StatusEffect.POISON)
|
||||||
|
.attr(StatChangeAttr, BattleStat.SPD, -1),
|
||||||
new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus (N)", Type.NORMAL, -1, 30, -1, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7),
|
new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus (N)", Type.NORMAL, -1, 30, -1, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7),
|
||||||
new StatusMove(Moves.GEAR_UP, "Gear Up (N)", Type.STEEL, -1, 20, -1, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
|
new StatusMove(Moves.GEAR_UP, "Gear Up (N)", Type.STEEL, -1, 20, -1, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
|
||||||
.target(MoveTarget.USER_AND_ALLIES),
|
.target(MoveTarget.USER_AND_ALLIES),
|
||||||
|
@ -4149,7 +4151,8 @@ export function initMoves() {
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.TROP_KICK, "Trop Kick (N)", Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, -1, "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.", 100, 0, 7),
|
new AttackMove(Moves.TROP_KICK, "Trop Kick (N)", Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, -1, "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.", 100, 0, 7),
|
||||||
new StatusMove(Moves.INSTRUCT, "Instruct (N)", Type.PSYCHIC, -1, 15, -1, "The user instructs the target to use the target's last move again.", -1, 0, 7),
|
new StatusMove(Moves.INSTRUCT, "Instruct (N)", Type.PSYCHIC, -1, 15, -1, "The user instructs the target to use the target's last move again.", -1, 0, 7),
|
||||||
new AttackMove(Moves.BEAK_BLAST, "Beak Blast (N)", Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.", -1, -3, 7),
|
new AttackMove(Moves.BEAK_BLAST, "Beak Blast", Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.", -1, -3, 7)
|
||||||
|
.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!"),
|
||||||
new AttackMove(Moves.CLANGING_SCALES, "Clanging Scales (N)", Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.", 100, 0, 7)
|
new AttackMove(Moves.CLANGING_SCALES, "Clanging Scales (N)", Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.", 100, 0, 7)
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.DRAGON_HAMMER, "Dragon Hammer (N)", Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, "The user uses its body like a hammer to attack the target and inflict damage.", -1, 0, 7),
|
new AttackMove(Moves.DRAGON_HAMMER, "Dragon Hammer (N)", Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, "The user uses its body like a hammer to attack the target and inflict damage.", -1, 0, 7),
|
||||||
|
|
|
@ -1088,7 +1088,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
|
this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
|
||||||
for (let tag of source.summonData.tags)
|
for (let tag of source.summonData.tags)
|
||||||
this.summonData.tags.push(tag);
|
this.summonData.tags.push(tag);
|
||||||
if (battleStats.filter(bs => bs === 6).length)
|
if (this instanceof PlayerPokemon && battleStats.filter(bs => bs === 6).length)
|
||||||
this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
|
this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue