Implement thief move

This commit is contained in:
Flashfyre 2023-04-30 19:05:47 -04:00
parent 6e6d54cbbb
commit b1be0da013
1 changed files with 23 additions and 1 deletions

View File

@ -10,6 +10,7 @@ import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
import { BlockRecoilDamageAttr, applyAbAttrs } from "./ability";
import { PokemonHeldItemModifier } from "../modifier/modifier";
export enum MoveCategory {
PHYSICAL,
@ -983,6 +984,26 @@ export class StatusEffectAttr extends MoveHitEffectAttr {
}
}
export class StealHeldItemAttr extends MoveHitEffectAttr {
constructor() {
super(false);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const heldItems = user.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[];
if (heldItems.length) {
const stolenItem = heldItems[Utils.randInt(heldItems.length)];
user.scene.tryTransferHeldItemModifier(stolenItem, user, false, false);
// Assumes the transfer was successful
user.scene.queueMessage(getPokemonMessage(user, ` stole\n${target.name}'s ${stolenItem.type.name}!`));
return true;
}
return false;
}
}
export class HealStatusEffectAttr extends MoveEffectAttr {
private effects: StatusEffect[];
@ -2174,7 +2195,8 @@ export function initMoves() {
user.turnData.hitsLeft = 0;
return true;
}),
new AttackMove(Moves.THIEF, "Thief (N)", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Also steals opponent's held item.", -1, 0, 2),
new AttackMove(Moves.THIEF, "Thief", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Steals a held item from the opponent.", -1, 0, 2)
.attr(StealHeldItemAttr),
new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
new SelfStatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)