[Feature] Add status override (#1602)

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Dmitriy K 2024-05-30 12:49:57 -04:00 committed by GitHub
parent 029175bce6
commit b1c208cd86
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2 changed files with 11 additions and 0 deletions

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@ -2804,6 +2804,10 @@ export class PlayerPokemon extends Pokemon {
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, variant: Variant, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData) {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.STATUS_OVERRIDE) {
this.status = new Status(Overrides.STATUS_OVERRIDE);
}
if (Overrides.SHINY_OVERRIDE) {
this.shiny = true;
this.initShinySparkle();
@ -3213,6 +3217,10 @@ export class EnemyPokemon extends Pokemon {
this.setBoss();
}
if (Overrides.OPP_STATUS_OVERRIDE) {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE);
}
if (!dataSource) {
this.generateAndPopulateMoveset();

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@ -13,6 +13,7 @@ import { PokeballCounts } from "./battle-scene";
import { PokeballType } from "./data/pokeball";
import {TimeOfDay} from "#app/data/enums/time-of-day";
import { Gender } from "./data/gender";
import { StatusEffect } from "./data/status-effect";
/**
* Overrides for testing different in game situations
@ -63,6 +64,7 @@ export const STARTING_LEVEL_OVERRIDE: integer = 0;
export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const GENDER_OVERRIDE: Gender = null;
export const MOVESET_OVERRIDE: Array<Moves> = [];
export const SHINY_OVERRIDE: boolean = false;
@ -76,6 +78,7 @@ export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
export const OPP_LEVEL_OVERRIDE: number = 0;
export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const OPP_GENDER_OVERRIDE: Gender = null;
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
export const OPP_SHINY_OVERRIDE: boolean = false;