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[Bug] Prevent fixed-damage and OHKO moves from being modified by damage-reducing abilities (#2703)
* ReceivedMoveDamageMultiplierAbAttr patch: WIP refactored damage calculation, reordered ReceivedMoveDamageMultiplierAbAttr to avoid issues with fixed damage and OHKO moves, stubbed unit tests for dragon rage (fixed damage) and fissure (OHKO) * ReceivedMoveDamageMultiplierAbAttr patch: commented concerns regarding EnemyDamageBooster/ReducerModifier for others' reference in WIP branch * ReceivedMoveDamageMultiplierAbAttr patch: reordered ReceivedMoveDamageMultiplierAbAttr and EnemyDamageBooster/ReducerModifier to not trigger for fixed damage and OHKO moves, completed relevant tests for dragon rage and fissure * ReceivedMoveDamageMultiplierAbAttr patch: removed newline * ReceivedMoveDamageMultiplierAbAttr patch: in the unit test, extracted hard-coded Dragon Rage damage to a variable * ReceivedMoveDamageMultiplierAbAttr patch: naming consistency * ReceivedMoveDamageMultiplierAbAttr patch: replaced awaiting DamagePhase with TurnEndPhase as the former assumes damage will be done * ReceivedMoveDamageMultiplierAbAttr patch: removed redundant overrides in Fissure tests * ReceivedMoveDamageMultiplierAbAttr patch: tests: refactored crit removal, removed berries, fixed bug associated with Porygon sometimes getting Trace and copying the opponent's ability, which would override the manual ability override * Fixed unit tests * Added a comment and cleaned up an existing one
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@ -1869,9 +1869,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
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if (!isTypeImmune) {
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damage.value = Math.ceil(
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((((2 * source.level / 5 + 2) * power * sourceAtk.value / targetDef.value) / 50) + 2)
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* stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * ((this.scene.randBattleSeedInt(16) + 85) / 100) * criticalMultiplier.value);
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const levelMultiplier = (2 * source.level / 5 + 2);
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const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100);
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damage.value = Math.ceil((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
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* stabMultiplier.value
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* typeMultiplier.value
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* arenaAttackTypeMultiplier.value
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* screenMultiplier.value
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* twoStrikeMultiplier.value
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* criticalMultiplier.value
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* randomMultiplier);
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if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
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if (!move.hasAttr(BypassBurnDamageReductionAttr)) {
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const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
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@ -1913,9 +1921,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!typeMultiplier.value) {
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result = move.id === Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
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} else {
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const oneHitKo = new Utils.BooleanHolder(false);
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applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
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if (oneHitKo.value) {
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const isOneHitKo = new Utils.BooleanHolder(false);
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applyMoveAttrs(OneHitKOAttr, source, this, move, isOneHitKo);
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if (isOneHitKo.value) {
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result = HitResult.ONE_HIT_KO;
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isCritical = false;
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damage.value = this.hp;
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@ -1929,24 +1937,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (!fixedDamage.value) {
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const isOneHitKo = result === HitResult.ONE_HIT_KO;
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if (!fixedDamage.value && !isOneHitKo) {
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if (!source.isPlayer()) {
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this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage);
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}
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if (!this.isPlayer()) {
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this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
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}
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, damage);
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}
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// This attribute may modify damage arbitrarily, so be careful about changing its order of application.
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applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, damage);
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console.log("damage", damage.value, move.name, power, sourceAtk, targetDef);
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// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
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const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
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const oneHitKo = result === HitResult.ONE_HIT_KO;
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if (damage.value) {
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if (this.getHpRatio() === 1) {
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applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, damage);
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@ -1955,10 +1966,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/**
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* We explicitly require to ignore the faint phase here, as we want to show the messages
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* about the critical hit and the super effective/not very effective messages before the faint phase.
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*/
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo, true);
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* We explicitly require to ignore the faint phase here, as we want to show the messages
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* about the critical hit and the super effective/not very effective messages before the faint phase.
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*/
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true);
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this.turnData.damageTaken += damage.value;
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if (isCritical) {
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this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
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@ -2000,7 +2011,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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if (this.isFainted()) {
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), oneHitKo));
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
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this.resetSummonData();
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}
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132
src/test/moves/dragon_rage.test.ts
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132
src/test/moves/dragon_rage.test.ts
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@ -0,0 +1,132 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { TurnEndPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#app/enums/species.js";
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import { Type } from "#app/data/type";
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import { BattleStat } from "#app/data/battle-stat";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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describe("Moves - Dragon Rage", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let partyPokemon: PlayerPokemon;
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let enemyPokemon: EnemyPokemon;
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const dragonRageDamage = 40;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_RAGE]);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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await game.startBattle();
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partyPokemon = game.scene.getParty()[0];
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enemyPokemon = game.scene.getEnemyPokemon();
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// remove berries
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game.scene.removePartyMemberModifiers(0);
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game.scene.clearEnemyHeldItemModifiers();
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});
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it("ignores weaknesses", async () => {
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vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([Type.DRAGON]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores resistances", async () => {
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vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([Type.STEEL]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores stat changes", async () => {
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partyPokemon.summonData.battleStats[BattleStat.SPATK] = 2;
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores stab", async () => {
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vi.spyOn(partyPokemon, "getTypes").mockReturnValue([Type.DRAGON]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores criticals", async () => {
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partyPokemon.removeTag(BattlerTagType.NO_CRIT);
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partyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 99);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores damage modification from abilities such as ice scales", async () => {
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ICE_SCALES);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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it("ignores multi hit", async () => {
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game.scene.addModifier(modifierTypes.MULTI_LENS().newModifier(partyPokemon), false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp;
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expect(damageDealt).toBe(dragonRageDamage);
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});
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});
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63
src/test/moves/fissure.test.ts
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63
src/test/moves/fissure.test.ts
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@ -0,0 +1,63 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { DamagePhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#app/enums/species.js";
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import { EnemyPokemon } from "#app/field/pokemon";
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describe("Moves - Fissure", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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//let partyPokemon: PlayerPokemon;
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let enemyPokemon: EnemyPokemon;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FISSURE]);
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vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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await game.startBattle();
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//partyPokemon = game.scene.getParty()[0];
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enemyPokemon = game.scene.getEnemyPokemon();
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// remove berries
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game.scene.removePartyMemberModifiers(0);
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game.scene.clearEnemyHeldItemModifiers();
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});
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it("ignores damage modification from abilities such as fur coat", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NO_GUARD);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
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await game.phaseInterceptor.to(DamagePhase, true);
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expect(enemyPokemon.isFainted()).toBe(true);
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});
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});
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