Update ability.ts (#671)
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@ -3305,7 +3305,7 @@ export function initAbilities() {
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new Ability(Abilities.EMERGENCY_EXIT, 7)
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new Ability(Abilities.EMERGENCY_EXIT, 7)
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.unimplemented(),
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.unimplemented(),
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new Ability(Abilities.WATER_COMPACTION, 7)
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new Ability(Abilities.WATER_COMPACTION, 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER, BattleStat.DEF, 2),
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
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new Ability(Abilities.MERCILESS, 7)
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new Ability(Abilities.MERCILESS, 7)
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.unimplemented(),
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.unimplemented(),
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new Ability(Abilities.SHIELDS_DOWN, 7)
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new Ability(Abilities.SHIELDS_DOWN, 7)
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