Allow for null user in end of move effect phase

This commit is contained in:
Flashfyre 2023-12-08 09:51:45 -05:00
parent 5441ecbd73
commit b29ee1be5e

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@ -1739,6 +1739,7 @@ export class MoveEffectPhase extends PokemonPhase {
end() { end() {
const user = this.getUserPokemon(); const user = this.getUserPokemon();
if (user) {
if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive())
this.scene.unshiftPhase(this.getNewHitPhase()); this.scene.unshiftPhase(this.getNewHitPhase());
else { else {
@ -1746,6 +1747,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`); this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`);
this.scene.applyModifiers(HitHealModifier, this.player, user); this.scene.applyModifiers(HitHealModifier, this.player, user);
} }
}
super.end(); super.end();
} }