diff --git a/src/test/abilities/arena_trap.test.ts b/src/test/abilities/arena_trap.test.ts index 6b313fcc8db..5068fed6b77 100644 --- a/src/test/abilities/arena_trap.test.ts +++ b/src/test/abilities/arena_trap.test.ts @@ -8,7 +8,6 @@ import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Abilities - Arena Trap", () => { let phaserGame: Phaser.Game; let game: GameManager; - const TIMEOUT = 20 * 1000; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -43,7 +42,7 @@ describe("Abilities - Arena Trap", () => { await game.toNextTurn(); expect(enemy).toBe(game.scene.getEnemyPokemon()); - }, TIMEOUT); + }); it("should guarantee double battle with any one LURE", async () => { game.override @@ -55,5 +54,5 @@ describe("Abilities - Arena Trap", () => { await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); - }, TIMEOUT); + }); }); diff --git a/src/test/abilities/illuminate.test.ts b/src/test/abilities/illuminate.test.ts index 73e4a49be95..4f7d3d83b51 100644 --- a/src/test/abilities/illuminate.test.ts +++ b/src/test/abilities/illuminate.test.ts @@ -8,7 +8,6 @@ import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Abilities - Illuminate", () => { let phaserGame: Phaser.Game; let game: GameManager; - const TIMEOUT = 20 * 1000; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -43,7 +42,7 @@ describe("Abilities - Illuminate", () => { await game.toNextTurn(); expect(player.getStatStage(Stat.ACC)).toBe(0); - }, TIMEOUT); + }); it("should guarantee double battle with any one LURE", async () => { game.override @@ -55,5 +54,5 @@ describe("Abilities - Illuminate", () => { await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); - }, TIMEOUT); + }); }); diff --git a/src/test/abilities/no_guard.test.ts b/src/test/abilities/no_guard.test.ts index b793ede7099..b0b454dd560 100644 --- a/src/test/abilities/no_guard.test.ts +++ b/src/test/abilities/no_guard.test.ts @@ -11,7 +11,6 @@ import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vite describe("Abilities - No Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; - const TIMEOUT = 20 * 1000; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -52,7 +51,7 @@ describe("Abilities - No Guard", () => { await game.phaseInterceptor.to(MoveEndPhase); expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true); - }, TIMEOUT); + }); it("should guarantee double battle with any one LURE", async () => { game.override @@ -64,5 +63,5 @@ describe("Abilities - No Guard", () => { await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); - }, TIMEOUT); + }); }); diff --git a/src/test/moves/chilly_reception.test.ts b/src/test/moves/chilly_reception.test.ts index 969c1b97192..1b5b5cecb4a 100644 --- a/src/test/moves/chilly_reception.test.ts +++ b/src/test/moves/chilly_reception.test.ts @@ -6,8 +6,6 @@ import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -const TIMEOUT = 20 * 1000; - describe("Moves - Chilly Reception", () => { let phaserGame: Phaser.Game; let game: GameManager; @@ -39,7 +37,7 @@ describe("Moves - Chilly Reception", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); - }, TIMEOUT); + }); it("should switch out even if it's snowing", async () => { await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]); @@ -55,7 +53,7 @@ describe("Moves - Chilly Reception", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH); - }, TIMEOUT); + }); it("happy case - switch out and weather changes", async () => { @@ -67,5 +65,5 @@ describe("Moves - Chilly Reception", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH); - }, TIMEOUT); + }); }); diff --git a/src/test/moves/heal_block.test.ts b/src/test/moves/heal_block.test.ts index 8549d6211a9..14662ac3fce 100644 --- a/src/test/moves/heal_block.test.ts +++ b/src/test/moves/heal_block.test.ts @@ -10,8 +10,6 @@ import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -const TIMEOUT = 20 * 1000; - // Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move) describe("Moves - Heal Block", () => { let phaserGame: Phaser.Game; @@ -53,8 +51,7 @@ describe("Moves - Heal Block", () => { expect(player.hp).toBe(1); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); - }, TIMEOUT - ); + }); it("shouldn't stop Liquid Ooze from dealing damage", async() => { game.override.enemyAbility(Abilities.LIQUID_OOZE); @@ -70,7 +67,7 @@ describe("Moves - Heal Block", () => { expect(player.isFullHp()).toBe(false); expect(enemy.isFullHp()).toBe(false); - }, TIMEOUT); + }); it("should stop delayed heals, such as from Wish", async() => { await game.classicMode.startBattle([Species.CHARIZARD]); @@ -89,7 +86,7 @@ describe("Moves - Heal Block", () => { } expect(player.hp).toBe(1); - }, TIMEOUT); + }); it("should prevent Grassy Terrain from restoring HP", async() => { game.override.enemyAbility(Abilities.GRASSY_SURGE); @@ -104,7 +101,7 @@ describe("Moves - Heal Block", () => { await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(1); - }, TIMEOUT); + }); it("should prevent healing from heal-over-time moves", async() => { await game.classicMode.startBattle([Species.CHARIZARD]); @@ -118,7 +115,7 @@ describe("Moves - Heal Block", () => { expect(player.getTag(BattlerTagType.AQUA_RING)).toBeDefined(); expect(player.hp).toBe(1); - }, TIMEOUT); + }); it("should prevent abilities from restoring HP", async() => { game.override @@ -135,7 +132,7 @@ describe("Moves - Heal Block", () => { await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(1); - }, TIMEOUT); + }); it("should stop healing from items", async() => { game.override.startingHeldItems([{name: "LEFTOVERS"}]); @@ -149,5 +146,5 @@ describe("Moves - Heal Block", () => { await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(1); - }, TIMEOUT); + }); });