Properly implement Last Resort

This commit is contained in:
Flashfyre 2024-03-21 23:05:47 -04:00
parent 7f01d3f57b
commit b3e6f26afe
2 changed files with 10 additions and 2 deletions

View File

@ -3550,7 +3550,15 @@ export function initMoves() {
new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.", -1, 0, 4),
new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, "The more the target has powered up with stat changes, the greater the move's power.", -1, 0, 4),
new AttackMove(Moves.LAST_RESORT, "Last Resort", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, "This move can be used only after the user has used all the other moves it knows in the battle.", -1, 0, 4)
.condition((user, target, move) => !user.getMoveset().filter(m => m.moveId !== move.id && m.getPpRatio() > 0).length),
.condition((user, target, move) => {
const uniqueUsedMoveIds = new Set<Moves>();
const movesetMoveIds = user.getMoveset().map(m => m.moveId);
user.getMoveHistory().map(m => {
if (m.move !== move.id && movesetMoveIds.find(mm => mm === m.move))
uniqueUsedMoveIds.add(m.move);
});
return uniqueUsedMoveIds.size >= movesetMoveIds.length - 1;
}),
new StatusMove(Moves.WORRY_SEED, "Worry Seed (N)", Type.GRASS, 100, 10, "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.", -1, 0, 4),
new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch (P)", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, "This move enables the user to attack first. This move fails if the target is not readying an attack.", -1, 1, 4),
new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.", -1, 0, 4)

View File

@ -239,7 +239,7 @@ export class EvolutionPhase extends Phase {
this.scene.playSoundWithoutBgm('evolution_fanfare');
evolvedPokemon.destroy();
this.scene.ui.showText(`Congratulations! Your ${preName}\nevolved into ${this.pokemon.name}!`, null, () => this.end(), null, true, Utils.fixedInt(4000));
this.scene.ui.showText(`Congratulations!\nYour ${preName} evolved into ${this.pokemon.name}!`, null, () => this.end(), null, true, Utils.fixedInt(4000));
this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});