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https://github.com/pagefaultgames/pokerogue.git
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Revert "Fix API endpoints for saving and retrieving system and session data (#2278)"
This reverts commit 6172f3d574
.
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6172f3d574
commit
b42c3fac67
@ -4198,7 +4198,7 @@ export class GameOverPhase extends BattlePhase {
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If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
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If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
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if (this.victory) {
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if (this.victory) {
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if (!Utils.isLocal) {
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if (!Utils.isLocal) {
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Utils.apiFetch(`savedata/session/newclear?slot=${this.scene.sessionSlotId}`, true)
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Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
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.then(response => response.json())
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.then(response => response.json())
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.then(newClear => doGameOver(newClear));
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.then(newClear => doGameOver(newClear));
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} else {
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} else {
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@ -313,7 +313,7 @@ export class GameData {
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
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if (!bypassLogin) {
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if (!bypassLogin) {
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Utils.apiPost(`savedata/system/update?clientSessionId=${clientSessionId}`, systemData, undefined, true)
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(error => {
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.then(error => {
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this.scene.ui.savingIcon.hide();
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this.scene.ui.savingIcon.hide();
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@ -347,7 +347,7 @@ export class GameData {
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}
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}
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if (!bypassLogin) {
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/system/get?clientSessionId=${clientSessionId}`, true)
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Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(response => {
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.then(response => {
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if (!response.length || response[0] !== "{") {
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if (!response.length || response[0] !== "{") {
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@ -545,7 +545,7 @@ export class GameData {
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return true;
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return true;
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}
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}
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const response = await Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
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const response = await Utils.apiPost("savedata/system/verify", JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
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.then(response => response.json());
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.then(response => response.json());
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if (!response.valid) {
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if (!response.valid) {
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@ -815,7 +815,7 @@ export class GameData {
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};
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};
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if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`)) {
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if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`)) {
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Utils.apiFetch(`savedata/session/get?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
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Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(async response => {
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.then(async response => {
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if (!response.length || response[0] !== "{") {
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if (!response.length || response[0] !== "{") {
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@ -963,7 +963,7 @@ export class GameData {
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if (success !== null && !success) {
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if (success !== null && !success) {
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return resolve(false);
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return resolve(false);
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}
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}
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Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
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if (response.ok) {
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
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@ -1027,7 +1027,7 @@ export class GameData {
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return resolve([false, false]);
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return resolve([false, false]);
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}
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}
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const sessionData = this.getSessionSaveData(scene);
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const sessionData = this.getSessionSaveData(scene);
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Utils.apiPost(`savedata/session/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok) {
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
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@ -1184,7 +1184,7 @@ export class GameData {
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link.remove();
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link.remove();
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};
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};
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}/get?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
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Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(response => {
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.then(response => {
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if (!response.length || response[0] !== "{") {
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if (!response.length || response[0] !== "{") {
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@ -1264,13 +1264,7 @@ export class GameData {
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if (!success) {
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if (!success) {
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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}
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}
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let url: string;
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Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
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if (dataType === GameDataType.SESSION) {
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url = `savedata/session/update?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
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} else {
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url = `savedata/system/update?trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
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}
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Utils.apiPost(url, dataStr, undefined, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(error => {
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.then(error => {
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if (error) {
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if (error) {
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