[Hotfix] Fix crash when Mist would block a stat drop (#4746)

* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
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innerthunder 2024-10-28 06:02:10 -07:00 committed by GitHub
parent 5797f265a4
commit b4cc9d7892
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GPG Key ID: B5690EEEBB952194
5 changed files with 54 additions and 4 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.1.5",
"version": "1.1.6",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.1.5",
"version": "1.1.6",
"hasInstallScript": true,
"dependencies": {
"@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{
"name": "pokemon-rogue-battle",
"private": true,
"version": "1.1.5",
"version": "1.1.6",
"type": "module",
"scripts": {
"start": "vite",

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@ -126,6 +126,7 @@ export class MistTag extends ArenaTag {
* Cancels the lowering of stats
* @param arena the {@linkcode Arena} containing this effect
* @param simulated `true` if the effect should be applied quietly
* @param attacker the {@linkcode Pokemon} using a move into this effect.
* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
* to flag the stat reduction as cancelled
* @returns `true` if a stat reduction was cancelled; `false` otherwise

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@ -65,7 +65,7 @@ export class StatStageChangePhase extends PokemonPhase {
if (!this.selfTarget && stages.value < 0) {
// TODO: add a reference to the source of the stat change to fix Infiltrator interaction
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, false, cancelled);
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, cancelled);
}
if (!cancelled.value && !this.selfTarget && stages.value < 0) {

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@ -0,0 +1,49 @@
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Mist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.MIST, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.GROWL);
});
it("should prevent the user's side from having stats lowered", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.MIST, 0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
});
it.todo("should be ignored by opponents with Infiltrator");
});